2d Filters updated, now you can use custom filter and write your own GLSL shader...
authorHamed Zaghaghi <hamed.zaghaghi@gmail.com>
Tue, 6 Nov 2007 12:16:12 +0000 (12:16 +0000)
committerHamed Zaghaghi <hamed.zaghaghi@gmail.com>
Tue, 6 Nov 2007 12:16:12 +0000 (12:16 +0000)
commitaf169b41fda5fe05d62655b782674eda2bc565e7
treef70303d83032dffdeca399e97659cfa91fcc5d0a
parentaa774427f64916ef5713c01c5d23657b61a80003
2d Filters updated, now you can use custom filter and write your own GLSL shader program to filter rendering result.
23 files changed:
source/blender/blenloader/intern/readfile.c
source/blender/makesdna/DNA_actuator_types.h
source/blender/src/buttons_logic.c
source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h
source/gameengine/Converter/KX_ConvertActuators.cpp
source/gameengine/GameLogic/SCA_2DFilterActuator.cpp
source/gameengine/GameLogic/SCA_2DFilterActuator.h
source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
source/gameengine/GamePlayer/common/GPC_RenderTools.h
source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
source/gameengine/Rasterizer/RAS_2DFilterManager.h
source/gameengine/Rasterizer/RAS_IRenderTools.h
source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Blur2DFilter.h
source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Dilation2DFilter.h
source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Erosion2DFilter.h
source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_GrayScale2DFilter.h
source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Invert2DFilter.h
source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Laplacian2DFilter.h
source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Prewitt2DFilter.h
source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sepia2DFilter.h
source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sharpen2DFilter.h
source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sobel2DFilter.h