minor edit - weight_to_rgb() and ramp_blend() now take a float vector rather than...
authorCampbell Barton <ideasman42@gmail.com>
Sat, 26 Nov 2011 03:13:54 +0000 (03:13 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Sat, 26 Nov 2011 03:13:54 +0000 (03:13 +0000)
commitaf7288c407fbb4bb462f509d5782b660a29c4883
tree9c56d26ed78e2d93284d250c5b270518c329376f
parent491526e5ed31bdba3e0a16e0ad6b8b59afb2f8d3
minor edit - weight_to_rgb() and ramp_blend() now take a float vector rather than 3 float pointers.
also make particle draw use a float vec.
18 files changed:
source/blender/blenkernel/BKE_DerivedMesh.h
source/blender/blenkernel/BKE_material.h
source/blender/blenkernel/BKE_particle.h
source/blender/blenkernel/intern/DerivedMesh.c
source/blender/blenkernel/intern/dynamicpaint.c
source/blender/blenkernel/intern/material.c
source/blender/blenkernel/intern/particle.c
source/blender/editors/space_view3d/drawobject.c
source/blender/editors/uvedit/uvedit_draw.c
source/blender/nodes/composite/nodes/node_composite_mixrgb.c
source/blender/nodes/shader/nodes/node_shader_mixRgb.c
source/blender/nodes/texture/nodes/node_texture_bricks.c
source/blender/nodes/texture/nodes/node_texture_mixRgb.c
source/blender/nodes/texture/nodes/node_texture_proc.c
source/blender/nodes/texture/nodes/node_texture_texture.c
source/blender/render/intern/source/pixelshading.c
source/blender/render/intern/source/render_texture.c
source/blender/render/intern/source/shadeoutput.c