Rewrite of Logic editor UI to use layout engine
authorMatt Ebb <matt@mke3.net>
Thu, 29 Apr 2010 07:01:48 +0000 (07:01 +0000)
committerMatt Ebb <matt@mke3.net>
Thu, 29 Apr 2010 07:01:48 +0000 (07:01 +0000)
commitb008f044505b0955318b13733f34ade7f2a688e5
treefb5c5d31c42a0a550933a125ca8385d846fc1cfe
parent09f2b457f89da84bd1d335112acb6becec80401a
Rewrite of Logic editor UI to use layout engine

This commit puts the ground work in place, swapping out the crusty old Logic Editor
UI code for the new RNA-based layout engine. It's disabled with ifdefs at the moment
because it's incomplete, but Dalai can now do the grunt work to fill it all out and get it running.

Also includes a bug fix to LINK buttons, and two new logic operators to add and delete sensors.

Dalai, just switch the #if 0 and #if 1 in logic_window.c:3412 and 3469
source/blender/editors/include/ED_logic.h [new file with mode: 0644]
source/blender/editors/interface/interface_handlers.c
source/blender/editors/space_api/spacetypes.c
source/blender/editors/space_logic/logic_intern.h
source/blender/editors/space_logic/logic_ops.c [new file with mode: 0644]
source/blender/editors/space_logic/logic_window.c
source/blender/makesrna/RNA_access.h
source/blender/makesrna/RNA_enum_types.h
source/blender/makesrna/intern/rna_sensor.c
source/blender/makesrna/intern/rna_space.c