Comment out places which are using texture matrix mode for core profile
authorSergey Sharybin <sergey.vfx@gmail.com>
Wed, 19 Apr 2017 12:38:26 +0000 (14:38 +0200)
committerSergey Sharybin <sergey.vfx@gmail.com>
Wed, 19 Apr 2017 12:44:42 +0000 (14:44 +0200)
commitb01df8222f7d262c7cc08a6e38ab693cad5e27da
tree9741710b54dbbbccbfd72ad4f165329776de635d
parent9c84d9981909333882b1d71954cee6710dd88748
Comment out places which are using texture matrix mode for core profile

There is only two places which are using texture matrix mode:

- Tiled tface support.
- Texture shading mode for texture mapping.

Both cases are subject for reconsideration: it is likely that we'll be getting
rid of tface, which means game properties like tiles needs to be revisited
anyway. As for texture shading it is using basic shader which is also not
supported by core profile anyway.
source/blender/editors/space_view3d/drawmesh.c
source/blender/gpu/intern/gpu_draw.c