fix [#33797] decimate modifier bug on uv-coordinates when mesh uses vertex color
authorCampbell Barton <ideasman42@gmail.com>
Tue, 8 Jan 2013 16:39:36 +0000 (16:39 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Tue, 8 Jan 2013 16:39:36 +0000 (16:39 +0000)
commitb0c084c6cca1dd9703f580427d838ee9e6d9f849
tree8916c7d8359bd384171641f3f692faefed5804f8
parent0c1d1e6c30e8f11834d401b46bdc2018a4e942d9
fix [#33797] decimate modifier bug on uv-coordinates when mesh uses vertex color

if vertex colors had no seams - it would interpolate the UV's too, now interpolate per-layer.
source/blender/blenkernel/BKE_customdata.h
source/blender/blenkernel/intern/customdata.c
source/blender/bmesh/tools/bmesh_decimate_collapse.c