game engine: Use bullet's default contact processing theshold
authorSergej Reich <sergej.reich@googlemail.com>
Thu, 25 Apr 2013 19:50:54 +0000 (19:50 +0000)
committerSergej Reich <sergej.reich@googlemail.com>
Thu, 25 Apr 2013 19:50:54 +0000 (19:50 +0000)
commitb0d6c93ab6c23dcdf9d052a20b4730b902359952
treeea67d9898d7efe5cc738226b33c576adc4df2025
parent3d1b24af00a26c62fdb19e6e2cda5b09e0024964
game engine: Use bullet's default contact processing theshold

Blender's old default of 1 was too small here.
Now we don't override the default.
If it's really needed to use a smaller value here, the property should
be first exposed in the ui, but don't think this is necessary.

Fixes [#35076] Dynamic objects have periodic glitch in velocity when on an incline
source/gameengine/Physics/Bullet/CcdPhysicsController.cpp