Fix #32404: GLSL normal maps using float images were incorrectly getting
authorBrecht Van Lommel <brechtvanlommel@pandora.be>
Thu, 30 Aug 2012 17:42:04 +0000 (17:42 +0000)
committerBrecht Van Lommel <brechtvanlommel@pandora.be>
Thu, 30 Aug 2012 17:42:04 +0000 (17:42 +0000)
commitb25ca62f20d03b400454156e5b26b26e469844dc
tree479445ea33c3e35ccbf028de24c30b0ace5d79a0
parentf9bccc069c3ec2d6dc049f615b1f3ce8769a5b0b
Fix #32404: GLSL normal maps using float images were incorrectly getting
color managed.
12 files changed:
source/blender/editors/space_view3d/drawmesh.c
source/blender/gpu/GPU_draw.h
source/blender/gpu/GPU_extensions.h
source/blender/gpu/GPU_material.h
source/blender/gpu/intern/gpu_codegen.c
source/blender/gpu/intern/gpu_codegen.h
source/blender/gpu/intern/gpu_draw.c
source/blender/gpu/intern/gpu_extensions.c
source/blender/gpu/intern/gpu_material.c
source/blender/nodes/shader/nodes/node_shader_tex_environment.c
source/blender/nodes/shader/nodes/node_shader_tex_image.c
source/blender/nodes/shader/nodes/node_shader_texture.c