Fix #33752: UV Orco coordinates were wrong for Cycles (and other external
authorBrecht Van Lommel <brechtvanlommel@pandora.be>
Thu, 10 Jan 2013 17:37:17 +0000 (17:37 +0000)
committerBrecht Van Lommel <brechtvanlommel@pandora.be>
Thu, 10 Jan 2013 17:37:17 +0000 (17:37 +0000)
commitb39090bb5ab54a396128178923bf3caf543c3a33
treee420636e4414d68edc3619cf91734a4c37876a5d
parent18536e201f26f20bde6379afa996153433404c65
Fix #33752: UV Orco coordinates were wrong for Cycles (and other external
render engines). Replaced generating orco_index by filling the UV loop data
directly which is easier and all that needed to be done anyway.
source/blender/blenkernel/BKE_cdderivedmesh.h
source/blender/blenkernel/BKE_mesh.h
source/blender/blenkernel/intern/cdderivedmesh.c
source/blender/blenkernel/intern/displist.c
source/blender/blenkernel/intern/mesh.c
source/blender/makesrna/intern/rna_object_api.c