Lighting updates:
authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>
Mon, 7 Jun 2004 11:01:31 +0000 (11:01 +0000)
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>
Mon, 7 Jun 2004 11:01:31 +0000 (11:01 +0000)
commitb468bf726c50d3126fac2664164e1be0d6e209c5
tree777c7beb1094a652dd75548904abeb6f39073a00
parent7d840a256e0094c159b2fc60bc3395b79f29e0cf
Lighting updates:
Added specular after texture.
Added Light properties: Negative, No Diffuse, No Specular, Quad, Quad2
12 files changed:
source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
source/gameengine/Converter/BL_BlenderDataConversion.cpp
source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
source/gameengine/GamePlayer/common/GPC_RenderTools.h
source/gameengine/GamePlayer/ghost/GPG_Application.cpp
source/gameengine/Ketsji/KX_Light.cpp
source/gameengine/PyDoc/KX_Light.py
source/gameengine/Rasterizer/RAS_LightObject.h
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/mkglext.py