code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)
authorCampbell Barton <ideasman42@gmail.com>
Wed, 11 Apr 2012 08:15:13 +0000 (08:15 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Wed, 11 Apr 2012 08:15:13 +0000 (08:15 +0000)
commitb4a0152e76683dfb170c3e2796e15e1b5b67e2ab
tree15466a4e658f8fd42d55b9748bbeb6f02c12ba30
parent9ae0523921fa4baeb37bcdd36f208da952f4337f
code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)
30 files changed:
source/blender/blenkernel/BKE_particle.h
source/blender/blenkernel/intern/CCGSubSurf.c
source/blender/blenkernel/intern/action.c
source/blender/blenkernel/intern/object.c
source/blender/blenkernel/intern/sequencer.c
source/blender/blenkernel/intern/smoke.c
source/blender/blenlib/intern/math_base.c
source/blender/blenlib/intern/noise.c
source/blender/blenloader/intern/readfile.c
source/blender/bmesh/intern/bmesh_operator_api.h
source/blender/editors/gpencil/drawgpencil.c
source/blender/editors/screen/area.c
source/blender/editors/space_logic/logic_window.c
source/blender/editors/space_view3d/drawobject.c
source/blender/editors/space_view3d/drawvolume.c
source/blender/editors/space_view3d/view3d_draw.c
source/blender/nodes/composite/nodes/node_composite_tonemap.c
source/blender/render/intern/source/convertblender.c
source/gameengine/Converter/BL_DeformableGameObject.h
source/gameengine/GamePlayer/ghost/GPG_System.cpp
source/gameengine/Ketsji/KX_Camera.cpp
source/gameengine/Ketsji/KX_ObstacleSimulation.cpp
source/gameengine/Ketsji/KX_RayCast.cpp
source/gameengine/Ketsji/KX_SteeringActuator.cpp
source/gameengine/Ketsji/KX_TimeCategoryLogger.cpp
source/gameengine/Ketsji/KX_TimeLogger.cpp
source/gameengine/Physics/Bullet/CcdGraphicController.cpp
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
source/gameengine/SceneGraph/SG_BBox.cpp
source/gameengine/SceneGraph/SG_BBox.h