force collision bound type to be convex hull or concave triangle mesh for soft bodies
authorErwin Coumans <blender@erwincoumans.com>
Sat, 27 Sep 2008 00:36:18 +0000 (00:36 +0000)
committerErwin Coumans <blender@erwincoumans.com>
Sat, 27 Sep 2008 00:36:18 +0000 (00:36 +0000)
commitb6405b970cd892b137b52dbd4b3d75c94c766b03
tree7f8e28da96b7aef2da1ee778dbe39104dd4cf6fc
parent1e0cfcfd3af917a12402f955e6c80ea1b4999321
force collision bound type to be convex hull or concave triangle mesh for soft bodies
set collision margin between soft and mesh back to .3, smaller is not useable (yet)
extern/bullet2/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp
source/blender/src/buttons_logic.c