getting ARB shaders working again in GE.
authorJean-Luc Peurière <jlp@nerim.net>
Tue, 29 Apr 2008 16:22:13 +0000 (16:22 +0000)
committerJean-Luc Peurière <jlp@nerim.net>
Tue, 29 Apr 2008 16:22:13 +0000 (16:22 +0000)
commitb6a6507ddfac721f6184f6b0889089d975f35210
treef4d41448d6818b76aa2398a0a49bd453ef5c966d
parent17d83bfefbf4376916c7acdc58262fb6b37ac636
getting ARB shaders working again in GE.

This is is a kludge, and only to get a release
working. later solution is to use glew
config/darwin-config.py
source/gameengine/BlenderRoutines/KX_BlenderCanvas.h
source/gameengine/BlenderRoutines/mac_compat_glext.h [new file with mode: 0644]
source/gameengine/GamePlayer/common/SConscript
source/gameengine/GamePlayer/ghost/SConscript
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript
source/gameengine/Rasterizer/SConscript