Fix #28819: Normal Maps appear inverted in GLSL shader and offline renderer (2.6rc1)
authorSergey Sharybin <sergey.vfx@gmail.com>
Thu, 6 Oct 2011 14:55:30 +0000 (14:55 +0000)
committerSergey Sharybin <sergey.vfx@gmail.com>
Thu, 6 Oct 2011 14:55:30 +0000 (14:55 +0000)
commitb87161811621c38961bd14d2cf04d84f407a64bd
tree313ba5af9a78985931dcd9d87586f2f3de2e7868
parent839cc868720f3e9054c9bd12b4823881c82babb7
Fix #28819: Normal Maps appear inverted in GLSL shader and offline renderer (2.6rc1)

Caused by recent bump maps flip commit.
If texture is used as Normal Map it's normal factor shouldn't be flipped.
source/blender/blenloader/intern/readfile.c