Mesh Remap: Change the sphere_radius parameter instead of creating a bvhtree with...
authorGermano <germano.costa@ig.com.br>
Fri, 4 May 2018 10:43:08 +0000 (07:43 -0300)
committerGermano <germano.costa@ig.com.br>
Fri, 4 May 2018 10:43:08 +0000 (07:43 -0300)
commitb886cdf81d94edb62cac73578fa8ab9ede623452
treeb32541dee8e6ba5b1e6879516855ac745c89cb57
parent3d26cf112b2d1b71f908123cf72caa495e8e3f74
Mesh Remap: Change the sphere_radius parameter instead of creating a bvhtree with epsilon equal to the value of ray_radius.

This is the desirable behavior.
It also removes one more use of `bvhtree_from_mesh_looptri`.
source/blender/blenkernel/intern/mesh_remap.c