use __ prefix on header guards to avoid mixing up defines with api functions / classes.
authorCampbell Barton <ideasman42@gmail.com>
Thu, 23 Feb 2012 10:41:31 +0000 (10:41 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Thu, 23 Feb 2012 10:41:31 +0000 (10:41 +0000)
commitb8e019d8396ed102323df234df8b1cc6b35712a1
tree64f4fdb413336113b8c92198097831941c6fc171
parent3dd449ae4fbb2eb6f9eb63e9f9de61def58abe16
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
212 files changed:
source/gameengine/BlenderRoutines/BL_System.h
source/gameengine/BlenderRoutines/KX_BlenderCanvas.h
source/gameengine/BlenderRoutines/KX_BlenderGL.h
source/gameengine/BlenderRoutines/KX_BlenderInputDevice.h
source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.h
source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.h
source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h
source/gameengine/BlenderRoutines/KX_BlenderSystem.h
source/gameengine/Converter/BL_ActionActuator.h
source/gameengine/Converter/BL_ArmatureActuator.h
source/gameengine/Converter/BL_ArmatureChannel.h
source/gameengine/Converter/BL_ArmatureConstraint.h
source/gameengine/Converter/BL_ArmatureObject.h
source/gameengine/Converter/BL_BlenderDataConversion.h
source/gameengine/Converter/BL_DeformableGameObject.h
source/gameengine/Converter/BL_MeshDeformer.h
source/gameengine/Converter/BL_ModifierDeformer.h
source/gameengine/Converter/BL_ShapeActionActuator.h
source/gameengine/Converter/BL_ShapeDeformer.h
source/gameengine/Converter/BL_SkinDeformer.h
source/gameengine/Converter/BlenderWorldInfo.h
source/gameengine/Converter/KX_BlenderScalarInterpolator.h
source/gameengine/Converter/KX_BlenderSceneConverter.h
source/gameengine/Converter/KX_ConvertActuators.h
source/gameengine/Converter/KX_ConvertControllers.h
source/gameengine/Converter/KX_ConvertProperties.h
source/gameengine/Converter/KX_ConvertSensors.h
source/gameengine/Converter/KX_IpoConvert.h
source/gameengine/Converter/KX_SoftBodyDeformer.h
source/gameengine/Expressions/EXP_C-Api.h
source/gameengine/Expressions/IdentifierExpr.h
source/gameengine/Expressions/KX_HashedPtr.h
source/gameengine/Expressions/KX_Python.h
source/gameengine/Expressions/PyObjectPlus.h
source/gameengine/GameLogic/Joystick/SCA_Joystick.h
source/gameengine/GameLogic/Joystick/SCA_JoystickDefines.h
source/gameengine/GameLogic/SCA_2DFilterActuator.h
source/gameengine/GameLogic/SCA_ANDController.h
source/gameengine/GameLogic/SCA_ActuatorEventManager.h
source/gameengine/GameLogic/SCA_ActuatorSensor.h
source/gameengine/GameLogic/SCA_AlwaysEventManager.h
source/gameengine/GameLogic/SCA_AlwaysSensor.h
source/gameengine/GameLogic/SCA_BasicEventManager.h
source/gameengine/GameLogic/SCA_DelaySensor.h
source/gameengine/GameLogic/SCA_EventManager.h
source/gameengine/GameLogic/SCA_ExpressionController.h
source/gameengine/GameLogic/SCA_IActuator.h
source/gameengine/GameLogic/SCA_IController.h
source/gameengine/GameLogic/SCA_IInputDevice.h
source/gameengine/GameLogic/SCA_ILogicBrick.h
source/gameengine/GameLogic/SCA_IObject.h
source/gameengine/GameLogic/SCA_IScene.h
source/gameengine/GameLogic/SCA_ISensor.h
source/gameengine/GameLogic/SCA_JoystickManager.h
source/gameengine/GameLogic/SCA_KeyboardManager.h
source/gameengine/GameLogic/SCA_KeyboardSensor.h
source/gameengine/GameLogic/SCA_LogicManager.h
source/gameengine/GameLogic/SCA_MouseManager.h
source/gameengine/GameLogic/SCA_MouseSensor.h
source/gameengine/GameLogic/SCA_NANDController.h
source/gameengine/GameLogic/SCA_NORController.h
source/gameengine/GameLogic/SCA_ORController.h
source/gameengine/GameLogic/SCA_PropertyActuator.h
source/gameengine/GameLogic/SCA_PropertyEventManager.h
source/gameengine/GameLogic/SCA_PropertySensor.h
source/gameengine/GameLogic/SCA_PythonController.h
source/gameengine/GameLogic/SCA_PythonKeyboard.h
source/gameengine/GameLogic/SCA_PythonMouse.h
source/gameengine/GameLogic/SCA_RandomActuator.h
source/gameengine/GameLogic/SCA_RandomEventManager.h
source/gameengine/GameLogic/SCA_RandomNumberGenerator.h
source/gameengine/GameLogic/SCA_RandomSensor.h
source/gameengine/GameLogic/SCA_TimeEventManager.h
source/gameengine/GameLogic/SCA_XNORController.h
source/gameengine/GameLogic/SCA_XORController.h
source/gameengine/GamePlayer/common/GPC_Canvas.h
source/gameengine/GamePlayer/common/GPC_Engine.h
source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h
source/gameengine/GamePlayer/common/GPC_MouseDevice.h
source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.h
source/gameengine/GamePlayer/common/GPC_RawLogoArrays.h
source/gameengine/GamePlayer/common/GPC_RenderTools.h
source/gameengine/GamePlayer/common/GPC_System.h
source/gameengine/GamePlayer/ghost/GPG_Canvas.h
source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.h
source/gameengine/GamePlayer/ghost/GPG_System.h
source/gameengine/Ketsji/BL_Action.h
source/gameengine/Ketsji/BL_ActionManager.h
source/gameengine/Ketsji/BL_BlenderShader.h
source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.h
source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h
source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h
source/gameengine/Ketsji/KX_ArmatureSensor.h
source/gameengine/Ketsji/KX_BlenderMaterial.h
source/gameengine/Ketsji/KX_BulletPhysicsController.h
source/gameengine/Ketsji/KX_Camera.h
source/gameengine/Ketsji/KX_CameraActuator.h
source/gameengine/Ketsji/KX_CameraIpoSGController.h
source/gameengine/Ketsji/KX_ClientObjectInfo.h
source/gameengine/Ketsji/KX_ConstraintActuator.h
source/gameengine/Ketsji/KX_ConstraintWrapper.h
source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
source/gameengine/Ketsji/KX_EmptyObject.h
source/gameengine/Ketsji/KX_FontObject.h
source/gameengine/Ketsji/KX_GameActuator.h
source/gameengine/Ketsji/KX_GameObject.h
source/gameengine/Ketsji/KX_IInterpolator.h
source/gameengine/Ketsji/KX_IPOTransform.h
source/gameengine/Ketsji/KX_IPO_SGController.h
source/gameengine/Ketsji/KX_IPhysicsController.h
source/gameengine/Ketsji/KX_IScalarInterpolator.h
source/gameengine/Ketsji/KX_ISceneConverter.h
source/gameengine/Ketsji/KX_ISystem.h
source/gameengine/Ketsji/KX_IpoActuator.h
source/gameengine/Ketsji/KX_KetsjiEngine.h
source/gameengine/Ketsji/KX_Light.h
source/gameengine/Ketsji/KX_LightIpoSGController.h
source/gameengine/Ketsji/KX_MeshProxy.h
source/gameengine/Ketsji/KX_MotionState.h
source/gameengine/Ketsji/KX_MouseFocusSensor.h
source/gameengine/Ketsji/KX_NavMeshObject.h
source/gameengine/Ketsji/KX_NearSensor.h
source/gameengine/Ketsji/KX_ObColorIpoSGController.h
source/gameengine/Ketsji/KX_ObjectActuator.h
source/gameengine/Ketsji/KX_ObstacleSimulation.h
source/gameengine/Ketsji/KX_OrientationInterpolator.h
source/gameengine/Ketsji/KX_ParentActuator.h
source/gameengine/Ketsji/KX_PhysicsEngineEnums.h
source/gameengine/Ketsji/KX_PhysicsObjectWrapper.h
source/gameengine/Ketsji/KX_PhysicsPropertiesobsolete.h
source/gameengine/Ketsji/KX_PositionInterpolator.h
source/gameengine/Ketsji/KX_PyConstraintBinding.h
source/gameengine/Ketsji/KX_PythonInit.h
source/gameengine/Ketsji/KX_RadarSensor.h
source/gameengine/Ketsji/KX_RayEventManager.h
source/gameengine/Ketsji/KX_RaySensor.h
source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h
source/gameengine/Ketsji/KX_SCA_DynamicActuator.h
source/gameengine/Ketsji/KX_SCA_EndObjectActuator.h
source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h
source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.h
source/gameengine/Ketsji/KX_SG_NodeRelationships.h
source/gameengine/Ketsji/KX_ScalarInterpolator.h
source/gameengine/Ketsji/KX_ScalingInterpolator.h
source/gameengine/Ketsji/KX_Scene.h
source/gameengine/Ketsji/KX_SceneActuator.h
source/gameengine/Ketsji/KX_SoundActuator.h
source/gameengine/Ketsji/KX_StateActuator.h
source/gameengine/Ketsji/KX_SteeringActuator.h
source/gameengine/Ketsji/KX_TimeCategoryLogger.h
source/gameengine/Ketsji/KX_TimeLogger.h
source/gameengine/Ketsji/KX_TouchEventManager.h
source/gameengine/Ketsji/KX_TouchSensor.h
source/gameengine/Ketsji/KX_TrackToActuator.h
source/gameengine/Ketsji/KX_VehicleWrapper.h
source/gameengine/Ketsji/KX_VertexProxy.h
source/gameengine/Ketsji/KX_VisibilityActuator.h
source/gameengine/Ketsji/KX_WorldInfo.h
source/gameengine/Ketsji/KX_WorldIpoController.h
source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.h
source/gameengine/Network/NG_NetworkDeviceInterface.h
source/gameengine/Network/NG_NetworkMessage.h
source/gameengine/Network/NG_NetworkObject.h
source/gameengine/Network/NG_NetworkScene.h
source/gameengine/Physics/Bullet/CcdGraphicController.h
source/gameengine/Physics/Bullet/CcdPhysicsController.h
source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h
source/gameengine/Physics/common/PHY_DynamicTypes.h
source/gameengine/Physics/common/PHY_IController.h
source/gameengine/Physics/common/PHY_IGraphicController.h
source/gameengine/Physics/common/PHY_IMotionState.h
source/gameengine/Physics/common/PHY_IPhysicsController.h
source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
source/gameengine/Physics/common/PHY_IVehicle.h
source/gameengine/Physics/common/PHY_Pro.h
source/gameengine/Rasterizer/RAS_2DFilterManager.h
source/gameengine/Rasterizer/RAS_BucketManager.h
source/gameengine/Rasterizer/RAS_CameraData.h
source/gameengine/Rasterizer/RAS_Deformer.h
source/gameengine/Rasterizer/RAS_FramingManager.h
source/gameengine/Rasterizer/RAS_ICanvas.h
source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
source/gameengine/Rasterizer/RAS_IRasterizer.h
source/gameengine/Rasterizer/RAS_IRenderTools.h
source/gameengine/Rasterizer/RAS_LightObject.h
source/gameengine/Rasterizer/RAS_MaterialBucket.h
source/gameengine/Rasterizer/RAS_MeshObject.h
source/gameengine/Rasterizer/RAS_ObjectColor.h
source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Blur2DFilter.h
source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Dilation2DFilter.h
source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Erosion2DFilter.h
source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_GrayScale2DFilter.h
source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Invert2DFilter.h
source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Laplacian2DFilter.h
source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Prewitt2DFilter.h
source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sepia2DFilter.h
source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sharpen2DFilter.h
source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sobel2DFilter.h
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h
source/gameengine/Rasterizer/RAS_Polygon.h
source/gameengine/Rasterizer/RAS_Rect.h
source/gameengine/Rasterizer/RAS_TexMatrix.h
source/gameengine/Rasterizer/RAS_TexVert.h
source/gameengine/SceneGraph/SG_Controller.h
source/gameengine/SceneGraph/SG_DList.h
source/gameengine/SceneGraph/SG_IObject.h
source/gameengine/SceneGraph/SG_Node.h
source/gameengine/SceneGraph/SG_ParentRelation.h
source/gameengine/SceneGraph/SG_QList.h
source/gameengine/SceneGraph/SG_Spatial.h