added encoding "# coding: utf-8" to the headers of scripts that python would not...
authorCampbell Barton <ideasman42@gmail.com>
Sun, 11 May 2008 12:41:12 +0000 (12:41 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Sun, 11 May 2008 12:41:12 +0000 (12:41 +0000)
commitb9c66e88ea42a73533dd7cc4beb9e1eca2fe65d0
treebbeaf186b2f3e99a1691fb901b528f7c5fdfd195
parent50bbc0ff230309a13262acc096ed0b4d0a6eb3fe
added encoding "# coding: utf-8" to the headers of scripts that python would not run with execfile('....'), python would also riase the error, though there is no practicle use
for running these scripts outside blender.

The error looked like this.
SyntaxError: Non-ASCII character '\xe4' in file ./3ds_export.py on line 10, but no encoding declared; see http://www.python.org/peps/pep-0263.html for details
release/scripts/3ds_export.py
release/scripts/bevel_center.py
release/scripts/blenderLipSynchro.py
release/scripts/export_m3g.py
release/scripts/hotkeys.py
release/scripts/import_dxf.py
release/scripts/paths_import.py
release/scripts/rvk1_torvk2.py