BGE patch: fix transform bug on compound shape: child shape didn't take into account...
authorBenoit Bolsee <benoit.bolsee@online.be>
Sat, 13 Sep 2008 11:46:07 +0000 (11:46 +0000)
committerBenoit Bolsee <benoit.bolsee@online.be>
Sat, 13 Sep 2008 11:46:07 +0000 (11:46 +0000)
commitba9d3aa4ab1be8c7faa28c9d49b4d0ed5f17b32a
tree2186b63064b32d31a5d1e583090af44a95f9c008
parentdfb5ebb12ea18bc8982777142c6e185cb389ad45
BGE patch: fix transform bug on compound shape: child shape didn't take into account parent inverse node. Fix scaling bug on instantiation of compound shape: child shape didn't have correct shape. Note: global scaling doesn't work on compound shape (limitation of Bullet); don't set any scale on the top dynamic object.
source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
source/gameengine/Physics/Bullet/CcdPhysicsController.h