Silly pointer set on wrong place in code, caused Bones transform in
authorTon Roosendaal <ton@blender.org>
Mon, 11 Apr 2005 15:14:07 +0000 (15:14 +0000)
committerTon Roosendaal <ton@blender.org>
Mon, 11 Apr 2005 15:14:07 +0000 (15:14 +0000)
commitbb9548fd16a4a3f6b360e990aeb493bb74c0d03f
tree3c512b5ea14f6330016fb118dc3900058f98cc42
parent8eaef2525f5ef3b9b21819ba3cfacfc19bafc447
Silly pointer set on wrong place in code, caused Bones transform in
PoseMode not to work on branched armatures with multiple selected.

Thanks Richie for the test file!
source/blender/src/transform_conversions.c