Bugfix #28034
authorTon Roosendaal <ton@blender.org>
Thu, 21 Jul 2011 17:40:20 +0000 (17:40 +0000)
committerTon Roosendaal <ton@blender.org>
Thu, 21 Jul 2011 17:40:20 +0000 (17:40 +0000)
commitbbfe3c9c49523d3987a3144da119d8f6afd09cf9
treee3cec2ab68f3ccb75fe429a1a494dad307155c3c
parent3e9d1d7683c7d7bf2386c73048808bacd238d550
Bugfix #28034

Blender render optimizes alpha=0 materials away, unless it has
a number of properties... but there wasn't a check for material
being ray-mirror, it then should be rendered always.
source/blender/render/intern/source/convertblender.c