3D Audio GSoC:
authorJoerg Mueller <nexyon@gmail.com>
Thu, 4 Aug 2011 13:47:15 +0000 (13:47 +0000)
committerJoerg Mueller <nexyon@gmail.com>
Thu, 4 Aug 2011 13:47:15 +0000 (13:47 +0000)
commitbc1650a226a40fbf5295492f1107d6132dc2a060
treeb3da1dd1fccdb99405f5da8be424864b71056ca3
parentc284725a1a69be3f9a80d88e17be922e6ce63f72
3D Audio GSoC:
Implementation of Julius O. Smith's resampling algorithm for high quality audio resampling.

The filter currently is a sinc filter with a 0.9 cutt-off and windowed by a kaiser window (beta = 10).
Also includes minor changes in the linear resampler.
intern/audaspace/CMakeLists.txt
intern/audaspace/intern/AUD_JOSResampleFactory.cpp [new file with mode: 0644]
intern/audaspace/intern/AUD_JOSResampleFactory.h [new file with mode: 0644]
intern/audaspace/intern/AUD_JOSResampleReader.cpp [new file with mode: 0644]
intern/audaspace/intern/AUD_JOSResampleReader.h [new file with mode: 0644]
intern/audaspace/intern/AUD_LinearResampleReader.cpp
intern/audaspace/intern/AUD_LinearResampleReader.h