BGE: Keep Sumo and ODE in sync with Bullet at API level, fix a compilation problem...
authorBenoit Bolsee <benoit.bolsee@online.be>
Tue, 14 Apr 2009 17:22:14 +0000 (17:22 +0000)
committerBenoit Bolsee <benoit.bolsee@online.be>
Tue, 14 Apr 2009 17:22:14 +0000 (17:22 +0000)
commitbc355482ab5963f8dc4fff3cbaf35d0384c9d8df
treeb1109f52b327b630526303d10ea4c0171941be2b
parentc62dfc498d240dfa09ec0365dbfb0f56e307ad43
BGE: Keep Sumo and ODE in sync with Bullet at API level, fix a compilation problem in MSVC.
source/gameengine/Ketsji/KX_OdePhysicsController.h
source/gameengine/Ketsji/KX_SumoPhysicsController.h
source/gameengine/Physics/BlOde/OdePhysicsController.h
source/gameengine/Physics/Sumo/SumoPhysicsController.h