Cycles: invert mist pass so that 0 is nearby and 1 is far away. This is the
authorBrecht Van Lommel <brechtvanlommel@pandora.be>
Sat, 8 Jun 2013 17:56:40 +0000 (17:56 +0000)
committerBrecht Van Lommel <brechtvanlommel@pandora.be>
Sat, 8 Jun 2013 17:56:40 +0000 (17:56 +0000)
commitbcfff4f190622b9128a7ff37d55a75e8d9cf9a91
tree84a26f00cedb0ec9d3983593d9e5fea767166631
parent377b4f71add0b2ad6ec6a46f9004dfcf51c1a60a
Cycles: invert mist pass so that 0 is nearby and 1 is far away. This is the
opposite of Blender Internal but it makes more sense I think.
intern/cycles/kernel/kernel_passes.h