2.5 - Rotation Order Tweaks for Armature Bones
authorJoshua Leung <aligorith@gmail.com>
Wed, 2 Sep 2009 00:42:12 +0000 (00:42 +0000)
committerJoshua Leung <aligorith@gmail.com>
Wed, 2 Sep 2009 00:42:12 +0000 (00:42 +0000)
commitbd7d26993f32bda6f0c0ca81e1455fb9f55418e3
tree855f02594014c28fd056b388ad033ffa2402099b
parentf77fc5c3c9461dce9c694e35db736777214f8b2d
2.5 - Rotation Order Tweaks for Armature Bones

* All tools where rotation order matters for armature bones have now been adjusted to use the new code

* Transform now uses the new code for bones too. However, there are some jumping issues here that I'm not too sure how to solve yet. Help fixing this is welcome.
source/blender/blenlib/BLI_arithb.h
source/blender/blenlib/intern/arithb.c
source/blender/editors/animation/keyframing.c
source/blender/editors/armature/poseobject.c
source/blender/editors/space_view3d/view3d_buttons.c
source/blender/editors/transform/transform.c
source/blender/editors/transform/transform.h
source/blender/editors/transform/transform_conversions.c