Another set of fixes for recats: osx uses different order of arguments for sort_r
authorSergey Sharybin <sergey.vfx@gmail.com>
Sat, 10 Sep 2011 14:12:15 +0000 (14:12 +0000)
committerSergey Sharybin <sergey.vfx@gmail.com>
Sat, 10 Sep 2011 14:12:15 +0000 (14:12 +0000)
commitbdd4aa27b0747bf7bc4af7e23a79b3fbdd3ee5b0
tree36c6245a6c41ab8201e34056a282fb71b7f9f100
parent322dbc9a0fa7d0e1c82fa2968728cbfc5c536445
Another set of fixes for recats: osx uses different order of arguments for sort_r
and it's callback.

Also do not use char constants like 'NAVM' which is casting to int.
And added defautl section to switch in KX_NavMeshObject::DrawNavMesh.
extern/recastnavigation/Detour/Include/DetourStatNavMesh.h
extern/recastnavigation/Detour/Include/DetourTileNavMesh.h
extern/recastnavigation/Recast/Source/RecastMeshDetail.cpp
source/blender/editors/util/navmesh_conversion.cpp
source/gameengine/Ketsji/KX_NavMeshObject.cpp