Depsgraph: Optimize flush update when there's few objects and fewzillions of bones
authorSergey Sharybin <sergey.vfx@gmail.com>
Wed, 8 Jun 2016 14:53:39 +0000 (16:53 +0200)
committerSergey Sharybin <sergey.vfx@gmail.com>
Wed, 8 Jun 2016 15:33:04 +0000 (17:33 +0200)
commitbdd855ac1a690e24254bf17ccaab3b7a4e370305
treebb5af987f22f74b6f1682b94db046acb3fb109a7
parentb9de44f458faaaa1c4890228c003e1194d98e021
Depsgraph: Optimize flush update when there's few objects and fewzillions of bones

Avoid annoying checks form inside operations loop, gives few percent speedup in
files like army_of_blenrigs.
source/blender/depsgraph/intern/eval/deg_eval_flush.cc