Added compositing node support to the animation editors
authorMatt Ebb <matt@mke3.net>
Wed, 11 Nov 2009 05:03:49 +0000 (05:03 +0000)
committerMatt Ebb <matt@mke3.net>
Wed, 11 Nov 2009 05:03:49 +0000 (05:03 +0000)
commitbf50cc8b3991f2705f3db0f7a1fb5b4b52e4cbef
treec014b34b4491d0805416fdc06fdc989992b975c5
parent792c4d602db232f2c0027f4e7d2d15ef4370b5f7
Added compositing node support to the animation editors

Now when nodes are keyed, they will show up in the dopesheet/graph editor/etc in a new 'Nodetree' category.

Still a major problem left, nodes need unique names in order for the rna paths to hold animation data properly...
source/blender/editors/animation/anim_channels_defines.c
source/blender/editors/animation/anim_draw.c
source/blender/editors/animation/anim_filter.c
source/blender/editors/animation/keyframes_draw.c
source/blender/editors/animation/keyframes_edit.c
source/blender/editors/include/ED_anim_api.h
source/blender/editors/space_nla/nla_buttons.c
source/blender/editors/space_nla/nla_channels.c
source/blender/makesdna/DNA_action_types.h
source/blender/makesdna/DNA_node_types.h