Apparently the sequencer has its own audiosystem, so the change I did
authorTon Roosendaal <ton@blender.org>
Mon, 3 May 2004 21:21:29 +0000 (21:21 +0000)
committerTon Roosendaal <ton@blender.org>
Mon, 3 May 2004 21:21:29 +0000 (21:21 +0000)
commitc0a78913829c126a6f4665c12f6917dd07f65d56
tree211173531228ae5a7af60e65be3b31dd07bcd6c6
parentfb72b8d937149fcdabe6e69c236facb2e3981551
Apparently the sequencer has its own audiosystem, so the change I did
for init sound only when needed, was not catched by sequencer.

Somehow, however, the SND_xxx library needs to be set when using the
sequencer... so, here a patch!
source/blender/src/drawseq.c
source/blender/src/editsound.c
source/blender/src/seqaudio.c