Made it so blender has an active render layer for Uv and Vertex color mesh layers.
authorCampbell Barton <ideasman42@gmail.com>
Wed, 2 May 2007 00:01:23 +0000 (00:01 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Wed, 2 May 2007 00:01:23 +0000 (00:01 +0000)
commitc24aa10561c3e301989df0d7f227f478f846143a
treec0a0f86cc48f4a6f9ecedeaf479ca353abe55fde
parent0b0f0b0ffb0075ce889b7515ebfd822bf99426cb
Made it so blender has an active render layer for Uv and Vertex color mesh layers.

This means changing the active UV/VCol layers wont change what renders.
needed to adjust the minor version so old files will copy the active layer to the render-uv/vcol layer.

boxpack2d.py - redoen in C now, dont need python version.
release/scripts/bpymodules/boxpack2d.py [deleted file]
source/blender/blenkernel/BKE_blender.h
source/blender/blenkernel/BKE_customdata.h
source/blender/blenkernel/intern/customdata.c
source/blender/blenloader/intern/readfile.c
source/blender/include/butspace.h
source/blender/makesdna/DNA_customdata_types.h
source/blender/render/intern/source/convertblender.c
source/blender/src/buttons_editing.c