- fix for BGE warnings
authorCampbell Barton <ideasman42@gmail.com>
Wed, 19 Aug 2009 10:26:43 +0000 (10:26 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Wed, 19 Aug 2009 10:26:43 +0000 (10:26 +0000)
commitc3041ae7cda20c78040e7deea17530fe5f41029d
tree3190e3af2ab7f81833f379771f5fdcd8819bd635
parente611c4756fa17c57855123dc2b5c2c2408b0d790
- fix for BGE warnings
- when C++ uses guardedalloc SYS_DeleteSystem was called after MEM_printmemlist(), making it look like there was a leak.
19 files changed:
intern/string/STR_String.h
source/blender/windowmanager/intern/wm_init_exit.c
source/gameengine/Converter/BL_ArmatureObject.cpp
source/gameengine/Converter/BL_ShapeDeformer.cpp
source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp
source/gameengine/Converter/KX_BlenderScalarInterpolator.h
source/gameengine/Converter/KX_BlenderSceneConverter.cpp
source/gameengine/Converter/KX_IpoConvert.cpp
source/gameengine/Ketsji/KX_CameraActuator.cpp
source/gameengine/Ketsji/KX_GameObject.cpp
source/gameengine/Ketsji/KX_IpoActuator.cpp
source/gameengine/Ketsji/KX_IpoActuator.h
source/gameengine/Ketsji/KX_PythonInit.cpp
source/gameengine/Ketsji/KX_PythonInitTypes.cpp
source/gameengine/Ketsji/KX_PythonSeq.cpp
source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h
source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp
source/gameengine/VideoTexture/ImageBase.cpp