camera switching via markers
authorCampbell Barton <ideasman42@gmail.com>
Wed, 16 Dec 2009 19:49:33 +0000 (19:49 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Wed, 16 Dec 2009 19:49:33 +0000 (19:49 +0000)
commitc3401eb5cb0833dc76eff1e90e573b487181ec81
treece0ab6907d724650abff8f4ee2d80c96c8e4169f
parent5e48ab8d75bd5ce3085a9de183f36107f6d5d616
camera switching via markers
Currently access by selecting a marking and binding with the active camera from the view menu.

Note:
after long discussion we decieded there is no nice way to do this.. animate pointers? animate multiple camera visibility?, use sequencer? use NLA?.... have a kind of event system (like framechange scriptlinks)... etc
so this is ifdef'd with DURIAN_CAMERA_SWITCH
release/scripts/ui/space_time.py
source/blender/blenkernel/BKE_scene.h
source/blender/blenkernel/intern/object.c
source/blender/blenkernel/intern/scene.c
source/blender/blenloader/intern/readfile.c
source/blender/editors/animation/anim_markers.c
source/blender/editors/screen/screen_edit.c
source/blender/editors/screen/screen_ops.c
source/blender/makesdna/DNA_scene_types.h
source/blender/render/intern/source/pipeline.c