BGE: allow action blending by bringing back blend_poses() as game_blend_poses, the...
authorCampbell Barton <ideasman42@gmail.com>
Fri, 19 Jun 2009 16:27:01 +0000 (16:27 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Fri, 19 Jun 2009 16:27:01 +0000 (16:27 +0000)
commitc3b8db4833fe561ce8803af1619a4f1eb5f0c3b6
treeac16a1de5d83c336e9bdaca04ba51371e8de3721
parent6c139156cf2b47ea9d8e7606204205cb01d4ad21
BGE: allow action blending by bringing back blend_poses() as game_blend_poses, the new animation system doesnt use it but doesnt have a replacement function so it can be kept for the BGE only.
source/blender/blenkernel/BKE_action.h
source/blender/blenkernel/intern/action.c
source/gameengine/Converter/BL_ActionActuator.cpp
source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp