SCons:
authorNathan Letwory <nathan@letworyinteractive.com>
Sun, 15 Feb 2009 23:26:00 +0000 (23:26 +0000)
committerNathan Letwory <nathan@letworyinteractive.com>
Sun, 15 Feb 2009 23:26:00 +0000 (23:26 +0000)
commitc3d74547befb549cb3104d39797519a32afb2f35
treed279dc7b892b6e039b891c9ef041a64940752921
parent915baae622233e89ae721ef2562732564e58fb27
SCons:
* giving compileflags, cc_compileflags and cxx_compileflags to BlenderLib() now actually overrides any other setting (so there's no unclarity when ie. conflicting options are being specified in REL_CFLAGS et al). These are set after either release or debug flags, but before any *_WARN flags (so those stay maintained).
* add cxx_compileflags for GE parts on win32-vc to have better performance.
* NOTE: if platform maintainers (OSX and Linux) could check and do the same for their systems. Not vital, but probably very, very much welcomed by GE users.
15 files changed:
extern/bullet2/src/SConscript
source/gameengine/BlenderRoutines/SConscript
source/gameengine/Expressions/SConscript
source/gameengine/GameLogic/SConscript
source/gameengine/GamePlayer/common/SConscript
source/gameengine/GamePlayer/ghost/SConscript
source/gameengine/Ketsji/KXNetwork/SConscript
source/gameengine/Ketsji/SConscript
source/gameengine/Physics/Bullet/SConscript
source/gameengine/Physics/common/SConscript
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript
source/gameengine/Rasterizer/SConscript
source/gameengine/SceneGraph/SConscript
source/gameengine/VideoTexture/SConscript
tools/Blender.py