BGE patch: support runtime duplication of groups. Adding an object with Dupligroup...
authorBenoit Bolsee <benoit.bolsee@online.be>
Sat, 26 Jul 2008 11:00:21 +0000 (11:00 +0000)
committerBenoit Bolsee <benoit.bolsee@online.be>
Sat, 26 Jul 2008 11:00:21 +0000 (11:00 +0000)
commitc4116a7f8de3738d9e771d8b1358d4e033c4e8fd
tree226fe84c8dc8144272635f6932c8f92daa2afdd4
parent9f803439c7582cd05e482709a71efedcf6c6babb
BGE patch: support runtime duplication of groups. Adding an object with Dupligroup option set will cause the group to be instantiated. No special actuator is needed for this feature, just put dupligroup objects in inactive layers and add them dynamically
source/gameengine/Converter/BL_BlenderDataConversion.cpp
source/gameengine/GameLogic/SCA_LogicManager.cpp
source/gameengine/GameLogic/SCA_LogicManager.h
source/gameengine/Ketsji/KX_Scene.cpp