True X-mirror mesh editing!
authorTon Roosendaal <ton@blender.org>
Thu, 1 Dec 2005 19:04:57 +0000 (19:04 +0000)
committerTon Roosendaal <ton@blender.org>
Thu, 1 Dec 2005 19:04:57 +0000 (19:04 +0000)
commitc4a1d655aeb54abcb4bdf02491e002d69020a786
tree733461cbe1559e14738c5b72f6716c77dcd656e2
parenta09fbc080dea64078a6cfb307a720194ee30e6db
True X-mirror mesh editing!

Set the option in EditMode, in 2nd mesh tools panel. It only works on
transform options now (grab/rot/scale), and of course assumes a near-
perfect symmetrical mesh. Mesh Object itself can be on any location
though (and rotated etc).
source/blender/blenkernel/BKE_utildefines.h
source/blender/include/BIF_meshtools.h
source/blender/include/blendef.h
source/blender/include/transform.h
source/blender/src/buttons_editing.c
source/blender/src/editmesh.c
source/blender/src/editmesh_mods.c
source/blender/src/meshtools.c
source/blender/src/transform_conversions.c
source/blender/src/transform_generics.c