- pass the camera to the render stamp function.
authorCampbell Barton <ideasman42@gmail.com>
Sat, 30 Apr 2011 05:26:09 +0000 (05:26 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Sat, 30 Apr 2011 05:26:09 +0000 (05:26 +0000)
commitc4c22d4e9f5f0ab11412a1d22b3f405411389379
tree27bcf173f0c32acddc0d89175b69115dc74b6a49
parentabcdf9573afd4c7ca81d9b1a1f6767e0fe81bdf3
- pass the camera to the render stamp function.
- add BKE_write_ibuf_stamp() since saving environment maps & screen shots shouldn't have stamp.
source/blender/blenkernel/BKE_image.h
source/blender/blenkernel/intern/depsgraph.c
source/blender/blenkernel/intern/image.c
source/blender/editors/render/render_opengl.c
source/blender/editors/render/render_shading.c
source/blender/editors/screen/screendump.c
source/blender/editors/space_image/image_ops.c
source/blender/makesrna/intern/rna_image_api.c
source/blender/nodes/intern/CMP_nodes/CMP_outputFile.c
source/blender/render/intern/source/pipeline.c