Fix for [#37362] Audio strips sometimes are evaluated incorrectly.
authorJoerg Mueller <nexyon@gmail.com>
Tue, 12 Nov 2013 18:29:08 +0000 (18:29 +0000)
committerJoerg Mueller <nexyon@gmail.com>
Tue, 12 Nov 2013 18:29:08 +0000 (18:29 +0000)
commitc53f80aeed256874c1e2bc683400f816ed80e469
treeeae6a91ef9d032cb07b16cb55cc42d1b9de629e3
parent8db4f87546e74c407d3f6eeae73522c9c5996d7a
Fix for [#37362] Audio strips sometimes are evaluated incorrectly.

For details see bug comments. The problem was that blender's animation system didn't update the audio animation system anymore due to an optimization. Fixed this in a complex but proper way in the audio animation system, so that it can handle gaps of missing values.
intern/audaspace/intern/AUD_AnimateableProperty.cpp
intern/audaspace/intern/AUD_AnimateableProperty.h