Rigify:
authorNathan Vegdahl <cessen@cessen.com>
Tue, 19 Jan 2010 19:07:09 +0000 (19:07 +0000)
committerNathan Vegdahl <cessen@cessen.com>
Tue, 19 Jan 2010 19:07:09 +0000 (19:07 +0000)
commitc54d54e8aeb386fd8f5cbd61d62fb5a490bb6ea8
tree6a9fdb6aa9b7ddf4ae4c864bd42075efdc6ae3de
parent40fb29862ea06794d27378aaf64638d8c1f72121
Rigify:
- Added two driven-shape-key rig types that create and drive shape keys on a mesh/meshes based on the distance or rotation difference between two bones.
- Fixed bug in finger curl rig type where secondary finger controls were not created.  Finger type can also now (optionally) have a hinge switch (useful when using it for wings).
- Changed the blending system in rigify_utils to use copy_transforms constraints instead of copy_loc+copy_rot.
- Finished the quadruped leg type.  Now has both ik and fk control and ik/fk switching.  Also uses a rotating bone to control the knee direction instead of a pole target (seems to work more consistently for quadruped setups).  There's still one annoying bug regarding foot roll, but it's not blocking.  I'll track it down later.
- Mouth rig now creates corrective shape keys on the face mesh for dealing with mouth corners when they spread open.
- Biped arm and leg types now cause mesh to scale when you scale the fk controls.
- Misc improvements to the rig types.
release/scripts/modules/rigify/arm_biped.py
release/scripts/modules/rigify/finger_curl.py
release/scripts/modules/rigify/leg_biped.py
release/scripts/modules/rigify/leg_quadruped.py
release/scripts/modules/rigify/mouth.py
release/scripts/modules/rigify/neck_flex.py
release/scripts/modules/rigify/palm_curl.py
release/scripts/modules/rigify/shape_key_distance.py [new file with mode: 0644]
release/scripts/modules/rigify/shape_key_rotdiff.py [new file with mode: 0644]
release/scripts/modules/rigify/spine_pivot_flex.py
release/scripts/modules/rigify_utils.py