BGE Animations: Adding an option to let users choose whether or not to lock animation...
authorMitchell Stokes <mogurijin@gmail.com>
Fri, 12 Aug 2011 20:53:29 +0000 (20:53 +0000)
committerMitchell Stokes <mogurijin@gmail.com>
Fri, 12 Aug 2011 20:53:29 +0000 (20:53 +0000)
commitc5ef9b62c1f7f407c42bb48fe3362fa6cf3cf101
tree9afdf70a114361c230517cf57569ebe26e1a274e
parent83f0c6e56991f1312598b013a2972e3dc79d8e09
BGE Animations: Adding an option to let users choose whether or not to lock animation updates to the framerate. If this option is enabled, animations are only updated at the same speed as the animation framerate. This can give a significant speed up in performance, but at the cost of smoothness in animations. I'm defaulting this behavior to off for now, which is the behavior seen in trunk.
release/scripts/startup/bl_ui/properties_game.py
source/blender/makesdna/DNA_scene_types.h
source/blender/makesrna/intern/rna_scene.c
source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
source/gameengine/GamePlayer/ghost/GPG_Application.cpp
source/gameengine/Ketsji/KX_KetsjiEngine.cpp
source/gameengine/Ketsji/KX_KetsjiEngine.h