BGE patch: create new BulletSoftBody data block to store bullet soft body specific...
authorBenoit Bolsee <benoit.bolsee@online.be>
Sat, 27 Sep 2008 21:52:20 +0000 (21:52 +0000)
committerBenoit Bolsee <benoit.bolsee@online.be>
Sat, 27 Sep 2008 21:52:20 +0000 (21:52 +0000)
commitc723b91446a04a953ed4ec761310c2f5c675268f
tree84c7358fc73ccac9e5d801641bed5ef152271c22
parent5f7359a4ad712e91a012fe7331f2df33b7031375
BGE patch: create new BulletSoftBody data block to store bullet soft body specific parameters.

Previously we tried to share the parameters with the
blender render soft body but there were too many differences.

MSVC project files updated.
12 files changed:
projectfiles_vc7/blender/blenkernel/BKE_blenkernel.vcproj
source/blender/blenkernel/BKE_bullet.h [new file with mode: 0644]
source/blender/blenkernel/BKE_object.h
source/blender/blenkernel/intern/bullet.c [new file with mode: 0644]
source/blender/blenkernel/intern/object.c
source/blender/blenloader/intern/readfile.c
source/blender/blenloader/intern/writefile.c
source/blender/makesdna/DNA_object_force.h
source/blender/makesdna/DNA_object_types.h
source/blender/src/buttons_logic.c
source/blender/src/editobject.c
source/gameengine/Converter/BL_BlenderDataConversion.cpp