Object Align operator now correctly computes a *global* bounding box for all objects...
authorDaniel Salazar <zanqdo@gmail.com>
Tue, 19 Jul 2011 13:27:05 +0000 (13:27 +0000)
committerDaniel Salazar <zanqdo@gmail.com>
Tue, 19 Jul 2011 13:27:05 +0000 (13:27 +0000)
commitc7d8d289396e969b8a58e87d1dbcac7d81ddba0c
treed57d444ba394743ee826d45833f1238ee794e810
parent4024b14b43c6409a319d80611bcf8b5e536bda1f
Object Align operator now correctly computes a *global* bounding box for all objects. This makes rotated or scaled objects work like they should. Now it's still derived from object's bounding box so it will not be completly acurate on complex objects.. to solve this Id need to cycle over all verts. Don't think that's a good idea to do in py
release/scripts/startup/bl_operators/object_align.py