bullet: Fix avoiding collision response between static/kinematic objects
authorSergej Reich <sergej.reich@googlemail.com>
Sun, 28 Apr 2013 21:40:54 +0000 (21:40 +0000)
committerSergej Reich <sergej.reich@googlemail.com>
Sun, 28 Apr 2013 21:40:54 +0000 (21:40 +0000)
commitc80ff61d40421f931b2ee219a1b1f8c0cbcf694d
treea260e86f21f0c6f13804aeee8d225d009e8b71d3
parent6b170dcfd70a32684f3c6b15e54d15f0c5ff6316
bullet: Fix avoiding collision response between static/kinematic objects

Sent patch upstream.

Fixes [#35115] Character physics type fails collision with static type with an action on 2.67 rc
extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp