Added new render pass: "Mist".
authorTon Roosendaal <ton@blender.org>
Sat, 19 Jan 2008 11:17:12 +0000 (11:17 +0000)
committerTon Roosendaal <ton@blender.org>
Sat, 19 Jan 2008 11:17:12 +0000 (11:17 +0000)
commitc8841a7f2f0e885335295b3cda34097e117d0edb
treed7ffd2daa844967a42cba8944b95da0b318e3e29
parente293eed86555487f1c64f4acbe8720690347452c
Added new render pass: "Mist".
This is actually just the alpha value as currently being calculated
by the mist code. It is in many cases not very useful to have this as
alpha in shading result, also for postprocess and composite.

Note: this pass also works with "Mist" not set in World, of course.
15 files changed:
source/blender/blenkernel/BKE_node.h
source/blender/blenkernel/intern/node.c
source/blender/imbuf/intern/allocimbuf.c
source/blender/makesdna/DNA_scene_types.h
source/blender/nodes/intern/CMP_nodes/CMP_image.c
source/blender/render/extern/include/RE_shader_ext.h
source/blender/render/intern/source/convertblender.c
source/blender/render/intern/source/pipeline.c
source/blender/render/intern/source/rendercore.c
source/blender/render/intern/source/shadeinput.c
source/blender/render/intern/source/strand.c
source/blender/render/intern/source/zbuf.c
source/blender/src/buttons_scene.c
source/blender/src/buttons_shading.c
source/blender/src/outliner.c