2.50:
authorBrecht Van Lommel <brechtvanlommel@pandora.be>
Mon, 8 Jun 2009 20:08:19 +0000 (20:08 +0000)
committerBrecht Van Lommel <brechtvanlommel@pandora.be>
Mon, 8 Jun 2009 20:08:19 +0000 (20:08 +0000)
commitc8b4cf92067ffeb625aa39003baf5d8f7c3f0025
treec6c50dbc3d90a65fca6c1ca56a93e4a57cf7e154
parente93db433a086a3e739c0f4026cd500f0b595b0f1
parentd76a6f5231c015c35123d22e1f5c3ffcdfbf9bbd
2.50:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD

Notes:
* Game and sequencer RNA, and sequencer header are now out of date
  a bit after changes in trunk.
* I didn't know how to port these bugfixes, most likely they are
  not needed anymore.
  * Fix "duplicate strip" always increase the user count for ipo.
  * IPO pinning on sequencer strips was lost during Undo.
594 files changed:
CMake/macros.cmake
CMakeLists.txt
config/irix6-config.py
config/linux2-config.py
extern/CMakeLists.txt
extern/Makefile
extern/bullet2/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp
extern/bullet2/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h
extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactSolverInfo.h
extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp
extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h
extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp
extern/bullet2/src/BulletDynamics/ConstraintSolver/btSliderConstraint.cpp
extern/bullet2/src/BulletDynamics/ConstraintSolver/btSliderConstraint.h
extern/bullet2/src/CMakeLists.txt
extern/bullet2/src/LinearMath/btScalar.h
extern/libopenjpeg/jp2.c
intern/CMakeLists.txt
intern/SoundSystem/fmod/Makefile
intern/SoundSystem/fmod/SND_FmodDevice.cpp
intern/SoundSystem/fmod/SND_FmodDevice.h
intern/SoundSystem/openal/SND_OpenALDevice.cpp
intern/SoundSystem/sdl/SND_SDLCDDevice.cpp
intern/ghost/intern/GHOST_SystemCarbon.cpp
intern/ghost/intern/GHOST_SystemCarbon.h
intern/guardedalloc/intern/mmap_win.c
projectfiles_vc9/gameengine/converter/KX_converter.vcproj
projectfiles_vc9/gameengine/expression/EXP_expressions.vcproj
projectfiles_vc9/gameengine/gamelogic/SCA_GameLogic.vcproj
projectfiles_vc9/gameengine/gameplayer/ghost/GP_ghost.vcproj
projectfiles_vc9/gameengine/ketsji/KX_ketsji.vcproj
projectfiles_vc9/gameengine/ketsji/network/KX_network.vcproj
projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj
projectfiles_vc9/gameengine/rasterizer/RAS_rasterizer.vcproj
projectfiles_vc9/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj
projectfiles_vc9/gameengine/scenegraph/SG_SceneGraph.vcproj
projectfiles_vc9/gameengine/videotexture/TEX_Video.vcproj
release/Makefile
release/datafiles/splash.jpg
release/scripts/3ds_export.py
release/scripts/3ds_import.py
release/scripts/DirectX8Exporter.py
release/scripts/add_mesh_torus.py
release/scripts/animation_clean.py
release/scripts/bpymodules/BPyMathutils.py
release/scripts/bpymodules/BPyMesh.py
release/scripts/bpymodules/BPyMesh_octree.py
release/scripts/bpymodules/BPyMesh_redux.py
release/scripts/bpymodules/BPyWindow.py
release/scripts/bpymodules/dxfLibrary.py
release/scripts/bpymodules/mesh_gradient.py
release/scripts/bpymodules/paths_svg2obj.py
release/scripts/c3d_import.py
release/scripts/console.py
release/scripts/envelope_symmetry.py
release/scripts/export_dxf.py
release/scripts/export_fbx.py
release/scripts/export_obj.py
release/scripts/help_bpy_api.py
release/scripts/help_getting_started.py
release/scripts/help_manual.py
release/scripts/help_release_notes.py
release/scripts/help_tutorials.py
release/scripts/help_web_blender.py
release/scripts/help_web_devcomm.py
release/scripts/help_web_eshop.py
release/scripts/help_web_usercomm.py
release/scripts/image_2d_cutout.py
release/scripts/import_dxf.py
release/scripts/import_obj.py
release/scripts/import_web3d.py
release/scripts/lightwave_export.py
release/scripts/md2_export.py
release/scripts/mesh_mirror_tool.py
release/scripts/mesh_poly_reduce_grid.py
release/scripts/mesh_skin.py
release/scripts/mesh_unfolder.py
release/scripts/object_active_to_other.py
release/scripts/object_cookie_cutter.py
release/scripts/object_drop.py
release/scripts/ply_import.py
release/scripts/rvk1_torvk2.py
release/scripts/scripttemplate_gamelogic.py
release/scripts/scripttemplate_gamelogic_basic.py
release/scripts/scripttemplate_gamelogic_module.py
release/scripts/textplugin_convert_ge.py
release/scripts/uvcalc_quad_clickproj.py
release/scripts/uvcalc_smart_project.py
release/scripts/vertexpaint_selfshadow_ao.py
release/scripts/wizard_bolt_factory.py
release/scripts/wizard_curve2tree.py
release/scripts/wizard_landscape_ant.py
release/scripts/xfig_export.py
release/ui/space_sequencer.py
source/CMakeLists.txt
source/Makefile
source/blender/CMakeLists.txt
source/blender/blenkernel/BKE_DerivedMesh.h
source/blender/blenkernel/BKE_scene.h
source/blender/blenkernel/BKE_sequence.h
source/blender/blenkernel/intern/DerivedMesh.c
source/blender/blenkernel/intern/Makefile
source/blender/blenkernel/intern/blender.c
source/blender/blenkernel/intern/bmfont.c
source/blender/blenkernel/intern/bullet.c
source/blender/blenkernel/intern/cloth.c
source/blender/blenkernel/intern/constraint.c
source/blender/blenkernel/intern/customdata.c
source/blender/blenkernel/intern/displist.c
source/blender/blenkernel/intern/effect.c
source/blender/blenkernel/intern/exotic.c
source/blender/blenkernel/intern/font.c
source/blender/blenkernel/intern/image.c
source/blender/blenkernel/intern/ipo.c
source/blender/blenkernel/intern/mball.c
source/blender/blenkernel/intern/modifier.c
source/blender/blenkernel/intern/node.c
source/blender/blenkernel/intern/object.c
source/blender/blenkernel/intern/particle.c
source/blender/blenkernel/intern/particle_system.c
source/blender/blenkernel/intern/sca.c
source/blender/blenkernel/intern/scene.c
source/blender/blenkernel/intern/sequence.c
source/blender/blenkernel/intern/shrinkwrap.c
source/blender/blenkernel/intern/softbody.c
source/blender/blenkernel/intern/world.c
source/blender/blenkernel/intern/writeffmpeg.c
source/blender/blenlib/BLI_string.h
source/blender/blenlib/BLI_vfontdata.h
source/blender/blenlib/intern/storage.c
source/blender/blenlib/intern/string.c
source/blender/blenlib/intern/util.c
source/blender/blenloader/intern/readfile.c
source/blender/editors/animation/anim_ipo_utils.c
source/blender/editors/armature/editarmature.c
source/blender/editors/armature/editarmature_sketch.c
source/blender/editors/armature/poseobject.c
source/blender/editors/armature/reeb.c
source/blender/editors/curve/editfont.c
source/blender/editors/gpencil/drawgpencil.c
source/blender/editors/interface/interface_layout.c
source/blender/editors/mesh/editdeform.c
source/blender/editors/mesh/meshtools.c
source/blender/editors/object/object_edit.c
source/blender/editors/physics/editparticle.c
source/blender/editors/preview/previewrender.c
source/blender/editors/sculpt_paint/paint_image.c
source/blender/editors/space_buttons/buttons_header.c
source/blender/editors/space_file/file_ops.c
source/blender/editors/space_file/filelist.c
source/blender/editors/space_image/image_ops.c
source/blender/editors/space_node/node_edit.c
source/blender/editors/space_sequencer/sequencer_add.c
source/blender/editors/space_sequencer/sequencer_buttons.c
source/blender/editors/space_sequencer/sequencer_draw.c
source/blender/editors/space_sequencer/sequencer_edit.c
source/blender/editors/space_view3d/view3d_buttons.c
source/blender/editors/space_view3d/view3d_draw.c
source/blender/editors/space_view3d/view3d_header.c
source/blender/editors/uvedit/uvedit_parametrizer.c
source/blender/gpu/GPU_material.h
source/blender/gpu/intern/gpu_draw.c
source/blender/gpu/intern/gpu_material.c
source/blender/imbuf/IMB_imbuf.h
source/blender/imbuf/intern/anim.c
source/blender/imbuf/intern/imageprocess.c
source/blender/imbuf/intern/openexr/openexr_api.cpp
source/blender/imbuf/intern/rotate.c
source/blender/imbuf/intern/scaling.c
source/blender/makesdna/CMakeLists.txt
source/blender/makesdna/DNA_actuator_types.h
source/blender/makesdna/DNA_controller_types.h
source/blender/makesdna/DNA_object_force.h
source/blender/makesdna/DNA_object_types.h
source/blender/makesdna/DNA_scene_types.h
source/blender/makesdna/DNA_sensor_types.h
source/blender/makesdna/DNA_sequence_types.h
source/blender/makesdna/DNA_space_types.h
source/blender/makesdna/DNA_world_types.h
source/blender/makesrna/CMakeLists.txt
source/blender/makesrna/RNA_access.h
source/blender/makesrna/intern/rna_access.c
source/blender/makesrna/intern/rna_constraint.c
source/blender/makesrna/intern/rna_object.c
source/blender/makesrna/intern/rna_object_force.c
source/blender/nodes/intern/CMP_nodes/CMP_normalize.c
source/blender/nodes/intern/CMP_nodes/CMP_scale.c
source/blender/nodes/intern/SHD_nodes/SHD_dynamic.c
source/blender/nodes/intern/SHD_nodes/SHD_material.c
source/blender/nodes/intern/SHD_nodes/SHD_math.c
source/blender/nodes/intern/SHD_nodes/SHD_vectMath.c
source/blender/nodes/intern/TEX_nodes/TEX_bricks.c
source/blender/nodes/intern/TEX_nodes/TEX_translate.c
source/blender/render/extern/include/RE_shader_ext.h
source/blender/render/intern/source/convertblender.c
source/blender/render/intern/source/occlusion.c
source/blender/render/intern/source/pipeline.c
source/blender/render/intern/source/rayshade.c
source/blender/render/intern/source/rendercore.c
source/blender/render/intern/source/shadeoutput.c
source/blender/render/intern/source/texture.c
source/blender/windowmanager/intern/wm_cursors.c
source/creator/CMakeLists.txt
source/creator/buildinfo.c
source/creator/creator.c
source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
source/gameengine/CMakeLists.txt
source/gameengine/Converter/BL_ActionActuator.cpp
source/gameengine/Converter/BL_ActionActuator.h
source/gameengine/Converter/BL_ArmatureObject.cpp
source/gameengine/Converter/BL_ArmatureObject.h
source/gameengine/Converter/BL_BlenderDataConversion.cpp
source/gameengine/Converter/BL_DeformableGameObject.cpp
source/gameengine/Converter/BL_DeformableGameObject.h
source/gameengine/Converter/BL_MeshDeformer.cpp
source/gameengine/Converter/BL_MeshDeformer.h
source/gameengine/Converter/BL_ModifierDeformer.cpp
source/gameengine/Converter/BL_ModifierDeformer.h
source/gameengine/Converter/BL_ShapeActionActuator.cpp
source/gameengine/Converter/BL_ShapeActionActuator.h
source/gameengine/Converter/BL_ShapeDeformer.cpp
source/gameengine/Converter/BL_ShapeDeformer.h
source/gameengine/Converter/BL_SkinDeformer.cpp
source/gameengine/Converter/BL_SkinDeformer.h
source/gameengine/Converter/BL_SkinMeshObject.cpp
source/gameengine/Converter/KX_BlenderSceneConverter.cpp
source/gameengine/Converter/KX_BlenderSceneConverter.h
source/gameengine/Converter/KX_ConvertActuators.cpp
source/gameengine/Converter/KX_ConvertActuators.h
source/gameengine/Converter/KX_ConvertControllers.cpp
source/gameengine/Converter/KX_ConvertControllers.h
source/gameengine/Converter/KX_ConvertProperties.cpp
source/gameengine/Converter/KX_ConvertSensors.cpp
source/gameengine/Converter/KX_ConvertSensors.h
source/gameengine/Expressions/BoolValue.cpp
source/gameengine/Expressions/BoolValue.h
source/gameengine/Expressions/CMakeLists.txt
source/gameengine/Expressions/EmptyValue.cpp
source/gameengine/Expressions/ErrorValue.cpp
source/gameengine/Expressions/ErrorValue.h
source/gameengine/Expressions/FloatValue.cpp
source/gameengine/Expressions/FloatValue.h
source/gameengine/Expressions/IfExpr.cpp
source/gameengine/Expressions/InputParser.cpp
source/gameengine/Expressions/InputParser.h
source/gameengine/Expressions/IntValue.cpp
source/gameengine/Expressions/IntValue.h
source/gameengine/Expressions/ListValue.cpp
source/gameengine/Expressions/ListValue.h
source/gameengine/Expressions/Makefile
source/gameengine/Expressions/PyObjectPlus.cpp
source/gameengine/Expressions/PyObjectPlus.h
source/gameengine/Expressions/SConscript
source/gameengine/Expressions/StringValue.cpp
source/gameengine/Expressions/StringValue.h
source/gameengine/Expressions/Value.cpp
source/gameengine/Expressions/Value.h
source/gameengine/Expressions/VectorValue.cpp
source/gameengine/Expressions/VectorValue.h
source/gameengine/GameLogic/CMakeLists.txt
source/gameengine/GameLogic/Joystick/Makefile
source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp
source/gameengine/GameLogic/Joystick/SCA_Joystick.h
source/gameengine/GameLogic/Joystick/SCA_JoystickDefines.h
source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp
source/gameengine/GameLogic/Makefile
source/gameengine/GameLogic/SCA_2DFilterActuator.cpp
source/gameengine/GameLogic/SCA_2DFilterActuator.h
source/gameengine/GameLogic/SCA_ANDController.cpp
source/gameengine/GameLogic/SCA_ANDController.h
source/gameengine/GameLogic/SCA_ActuatorEventManager.cpp
source/gameengine/GameLogic/SCA_ActuatorSensor.cpp
source/gameengine/GameLogic/SCA_ActuatorSensor.h
source/gameengine/GameLogic/SCA_AlwaysEventManager.cpp
source/gameengine/GameLogic/SCA_AlwaysSensor.cpp
source/gameengine/GameLogic/SCA_AlwaysSensor.h
source/gameengine/GameLogic/SCA_DelaySensor.cpp
source/gameengine/GameLogic/SCA_DelaySensor.h
source/gameengine/GameLogic/SCA_EventManager.cpp
source/gameengine/GameLogic/SCA_EventManager.h
source/gameengine/GameLogic/SCA_ExpressionController.cpp
source/gameengine/GameLogic/SCA_ExpressionController.h
source/gameengine/GameLogic/SCA_IActuator.cpp
source/gameengine/GameLogic/SCA_IActuator.h
source/gameengine/GameLogic/SCA_IController.cpp
source/gameengine/GameLogic/SCA_IController.h
source/gameengine/GameLogic/SCA_ILogicBrick.cpp
source/gameengine/GameLogic/SCA_ILogicBrick.h
source/gameengine/GameLogic/SCA_IObject.cpp
source/gameengine/GameLogic/SCA_IObject.h
source/gameengine/GameLogic/SCA_IScene.cpp
source/gameengine/GameLogic/SCA_IScene.h
source/gameengine/GameLogic/SCA_ISensor.cpp
source/gameengine/GameLogic/SCA_ISensor.h
source/gameengine/GameLogic/SCA_JoystickManager.cpp
source/gameengine/GameLogic/SCA_JoystickSensor.cpp
source/gameengine/GameLogic/SCA_JoystickSensor.h
source/gameengine/GameLogic/SCA_KeyboardManager.cpp
source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
source/gameengine/GameLogic/SCA_KeyboardSensor.h
source/gameengine/GameLogic/SCA_LogicManager.cpp
source/gameengine/GameLogic/SCA_LogicManager.h
source/gameengine/GameLogic/SCA_MouseManager.cpp
source/gameengine/GameLogic/SCA_MouseSensor.cpp
source/gameengine/GameLogic/SCA_MouseSensor.h
source/gameengine/GameLogic/SCA_NANDController.cpp
source/gameengine/GameLogic/SCA_NANDController.h
source/gameengine/GameLogic/SCA_NORController.cpp
source/gameengine/GameLogic/SCA_NORController.h
source/gameengine/GameLogic/SCA_ORController.cpp
source/gameengine/GameLogic/SCA_ORController.h
source/gameengine/GameLogic/SCA_PropertyActuator.cpp
source/gameengine/GameLogic/SCA_PropertyActuator.h
source/gameengine/GameLogic/SCA_PropertyEventManager.cpp
source/gameengine/GameLogic/SCA_PropertySensor.cpp
source/gameengine/GameLogic/SCA_PropertySensor.h
source/gameengine/GameLogic/SCA_PythonController.cpp
source/gameengine/GameLogic/SCA_PythonController.h
source/gameengine/GameLogic/SCA_RandomActuator.cpp
source/gameengine/GameLogic/SCA_RandomActuator.h
source/gameengine/GameLogic/SCA_RandomEventManager.cpp
source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp
source/gameengine/GameLogic/SCA_RandomNumberGenerator.h
source/gameengine/GameLogic/SCA_RandomSensor.cpp
source/gameengine/GameLogic/SCA_RandomSensor.h
source/gameengine/GameLogic/SCA_TimeEventManager.cpp
source/gameengine/GameLogic/SCA_XNORController.cpp
source/gameengine/GameLogic/SCA_XNORController.h
source/gameengine/GameLogic/SCA_XORController.cpp
source/gameengine/GameLogic/SCA_XORController.h
source/gameengine/GameLogic/SConscript
source/gameengine/GamePlayer/CMakeLists.txt
source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
source/gameengine/GamePlayer/ghost/GPG_Application.cpp
source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
source/gameengine/Ketsji/BL_BlenderShader.cpp
source/gameengine/Ketsji/BL_BlenderShader.h
source/gameengine/Ketsji/BL_Material.cpp
source/gameengine/Ketsji/BL_Material.h
source/gameengine/Ketsji/BL_Shader.cpp
source/gameengine/Ketsji/BL_Shader.h
source/gameengine/Ketsji/CMakeLists.txt
source/gameengine/Ketsji/KXNetwork/CMakeLists.txt
source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.cpp
source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp
source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h
source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp
source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h
source/gameengine/Ketsji/KXNetwork/Makefile
source/gameengine/Ketsji/KXNetwork/SConscript
source/gameengine/Ketsji/KX_BlenderMaterial.cpp
source/gameengine/Ketsji/KX_BlenderMaterial.h
source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
source/gameengine/Ketsji/KX_BulletPhysicsController.h
source/gameengine/Ketsji/KX_CDActuator.cpp
source/gameengine/Ketsji/KX_CDActuator.h
source/gameengine/Ketsji/KX_Camera.cpp
source/gameengine/Ketsji/KX_Camera.h
source/gameengine/Ketsji/KX_CameraActuator.cpp
source/gameengine/Ketsji/KX_CameraActuator.h
source/gameengine/Ketsji/KX_ClientObjectInfo.h
source/gameengine/Ketsji/KX_ConstraintActuator.cpp
source/gameengine/Ketsji/KX_ConstraintActuator.h
source/gameengine/Ketsji/KX_ConstraintWrapper.cpp
source/gameengine/Ketsji/KX_ConstraintWrapper.h
source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
source/gameengine/Ketsji/KX_Dome.cpp
source/gameengine/Ketsji/KX_Dome.h
source/gameengine/Ketsji/KX_GameActuator.cpp
source/gameengine/Ketsji/KX_GameActuator.h
source/gameengine/Ketsji/KX_GameObject.cpp
source/gameengine/Ketsji/KX_GameObject.h
source/gameengine/Ketsji/KX_IPO_SGController.cpp
source/gameengine/Ketsji/KX_IPhysicsController.cpp
source/gameengine/Ketsji/KX_IPhysicsController.h
source/gameengine/Ketsji/KX_IpoActuator.cpp
source/gameengine/Ketsji/KX_IpoActuator.h
source/gameengine/Ketsji/KX_KetsjiEngine.cpp
source/gameengine/Ketsji/KX_KetsjiEngine.h
source/gameengine/Ketsji/KX_Light.cpp
source/gameengine/Ketsji/KX_Light.h
source/gameengine/Ketsji/KX_MeshProxy.cpp
source/gameengine/Ketsji/KX_MeshProxy.h
source/gameengine/Ketsji/KX_MotionState.cpp
source/gameengine/Ketsji/KX_MotionState.h
source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
source/gameengine/Ketsji/KX_MouseFocusSensor.h
source/gameengine/Ketsji/KX_NearSensor.cpp
source/gameengine/Ketsji/KX_NearSensor.h
source/gameengine/Ketsji/KX_ObjectActuator.cpp
source/gameengine/Ketsji/KX_ObjectActuator.h
source/gameengine/Ketsji/KX_OdePhysicsController.h
source/gameengine/Ketsji/KX_ParentActuator.cpp
source/gameengine/Ketsji/KX_ParentActuator.h
source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp
source/gameengine/Ketsji/KX_PhysicsObjectWrapper.h
source/gameengine/Ketsji/KX_PolyProxy.cpp
source/gameengine/Ketsji/KX_PolyProxy.h
source/gameengine/Ketsji/KX_PolygonMaterial.cpp
source/gameengine/Ketsji/KX_PolygonMaterial.h
source/gameengine/Ketsji/KX_PyConstraintBinding.cpp
source/gameengine/Ketsji/KX_PyMath.cpp
source/gameengine/Ketsji/KX_PyMath.h
source/gameengine/Ketsji/KX_PythonInit.cpp
source/gameengine/Ketsji/KX_PythonInit.h
source/gameengine/Ketsji/KX_PythonInitTypes.cpp
source/gameengine/Ketsji/KX_PythonSeq.cpp
source/gameengine/Ketsji/KX_PythonSeq.h
source/gameengine/Ketsji/KX_RadarSensor.cpp
source/gameengine/Ketsji/KX_RadarSensor.h
source/gameengine/Ketsji/KX_RayEventManager.cpp
source/gameengine/Ketsji/KX_RaySensor.cpp
source/gameengine/Ketsji/KX_RaySensor.h
source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp
source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h
source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp
source/gameengine/Ketsji/KX_SCA_DynamicActuator.h
source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp
source/gameengine/Ketsji/KX_SCA_EndObjectActuator.h
source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp
source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h
source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.cpp
source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp
source/gameengine/Ketsji/KX_Scene.cpp
source/gameengine/Ketsji/KX_Scene.h
source/gameengine/Ketsji/KX_SceneActuator.cpp
source/gameengine/Ketsji/KX_SceneActuator.h
source/gameengine/Ketsji/KX_SoundActuator.cpp
source/gameengine/Ketsji/KX_SoundActuator.h
source/gameengine/Ketsji/KX_StateActuator.cpp
source/gameengine/Ketsji/KX_StateActuator.h
source/gameengine/Ketsji/KX_SumoPhysicsController.h
source/gameengine/Ketsji/KX_TouchEventManager.cpp
source/gameengine/Ketsji/KX_TouchSensor.cpp
source/gameengine/Ketsji/KX_TouchSensor.h
source/gameengine/Ketsji/KX_TrackToActuator.cpp
source/gameengine/Ketsji/KX_TrackToActuator.h
source/gameengine/Ketsji/KX_VehicleWrapper.cpp
source/gameengine/Ketsji/KX_VehicleWrapper.h
source/gameengine/Ketsji/KX_VertexProxy.cpp
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source/gameengine/Ketsji/KX_VisibilityActuator.cpp
source/gameengine/Ketsji/KX_VisibilityActuator.h
source/gameengine/Ketsji/SConscript
source/gameengine/Network/NG_NetworkScene.cpp
source/gameengine/Physics/BlOde/OdePhysicsController.cpp
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source/gameengine/Physics/BlOde/OdePhysicsEnvironment.cpp
source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h
source/gameengine/Physics/Bullet/CMakeLists.txt
source/gameengine/Physics/Bullet/CcdGraphicController.cpp
source/gameengine/Physics/Bullet/CcdGraphicController.h
source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
source/gameengine/Physics/Bullet/CcdPhysicsController.h
source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
source/gameengine/Physics/Bullet/Makefile
source/gameengine/Physics/Bullet/SConscript
source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp
source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h
source/gameengine/Physics/Sumo/SumoPhysicsController.cpp
source/gameengine/Physics/Sumo/SumoPhysicsController.h
source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp
source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h
source/gameengine/Physics/common/PHY_IGraphicController.h
source/gameengine/Physics/common/PHY_IMotionState.h
source/gameengine/Physics/common/PHY_IPhysicsController.h
source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
source/gameengine/PyDoc/API_intro.py
source/gameengine/PyDoc/BL_ActionActuator.py
source/gameengine/PyDoc/BL_Shader.py
source/gameengine/PyDoc/BL_ShapeActionActuator.py
source/gameengine/PyDoc/CListValue.py
source/gameengine/PyDoc/GameKeys.py
source/gameengine/PyDoc/GameLogic.py
source/gameengine/PyDoc/GameTypes.py
source/gameengine/PyDoc/KX_BlenderMaterial.py
source/gameengine/PyDoc/KX_CDActuator.py
source/gameengine/PyDoc/KX_Camera.py
source/gameengine/PyDoc/KX_CameraActuator.py
source/gameengine/PyDoc/KX_ConstraintActuator.py
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source/gameengine/PyDoc/KX_GameActuator.py
source/gameengine/PyDoc/KX_GameObject.py
source/gameengine/PyDoc/KX_IpoActuator.py
source/gameengine/PyDoc/KX_LightObject.py
source/gameengine/PyDoc/KX_MeshProxy.py
source/gameengine/PyDoc/KX_MouseFocusSensor.py
source/gameengine/PyDoc/KX_NearSensor.py
source/gameengine/PyDoc/KX_NetworkMessageActuator.py
source/gameengine/PyDoc/KX_NetworkMessageSensor.py
source/gameengine/PyDoc/KX_ObjectActuator.py
source/gameengine/PyDoc/KX_ParentActuator.py
source/gameengine/PyDoc/KX_PhysicsObjectWrapper.py
source/gameengine/PyDoc/KX_PolyProxy.py
source/gameengine/PyDoc/KX_PolygonMaterial.py
source/gameengine/PyDoc/KX_RadarSensor.py
source/gameengine/PyDoc/KX_RaySensor.py
source/gameengine/PyDoc/KX_SCA_AddObjectActuator.py
source/gameengine/PyDoc/KX_SCA_DynamicActuator.py
source/gameengine/PyDoc/KX_SCA_EndObjectActuator.py
source/gameengine/PyDoc/KX_SCA_ReplaceMeshActuator.py
source/gameengine/PyDoc/KX_Scene.py
source/gameengine/PyDoc/KX_SceneActuator.py
source/gameengine/PyDoc/KX_SoundActuator.py
source/gameengine/PyDoc/KX_StateActuator.py
source/gameengine/PyDoc/KX_TouchSensor.py
source/gameengine/PyDoc/KX_TrackToActuator.py
source/gameengine/PyDoc/KX_VehicleWrapper.py
source/gameengine/PyDoc/KX_VertexProxy.py
source/gameengine/PyDoc/KX_VisibilityActuator.py
source/gameengine/PyDoc/Rasterizer.py
source/gameengine/PyDoc/SCA_2DFilterActuator.py
source/gameengine/PyDoc/SCA_ANDController.py
source/gameengine/PyDoc/SCA_ActuatorSensor.py
source/gameengine/PyDoc/SCA_AlwaysSensor.py
source/gameengine/PyDoc/SCA_DelaySensor.py
source/gameengine/PyDoc/SCA_IActuator.py
source/gameengine/PyDoc/SCA_IController.py
source/gameengine/PyDoc/SCA_ILogicBrick.py
source/gameengine/PyDoc/SCA_ISensor.py
source/gameengine/PyDoc/SCA_JoystickSensor.py
source/gameengine/PyDoc/SCA_KeyboardSensor.py
source/gameengine/PyDoc/SCA_MouseSensor.py
source/gameengine/PyDoc/SCA_NANDController.py
source/gameengine/PyDoc/SCA_NORController.py
source/gameengine/PyDoc/SCA_ORController.py
source/gameengine/PyDoc/SCA_PropertyActuator.py
source/gameengine/PyDoc/SCA_PropertySensor.py
source/gameengine/PyDoc/SCA_PythonController.py
source/gameengine/PyDoc/SCA_RandomActuator.py
source/gameengine/PyDoc/SCA_RandomSensor.py
source/gameengine/PyDoc/SCA_XNORController.py
source/gameengine/PyDoc/SCA_XORController.py
source/gameengine/PyDoc/WhatsNew.py
source/gameengine/PyDoc/bge_api_validate_py.txt
source/gameengine/PyDoc/epy_docgen.sh
source/gameengine/Rasterizer/CMakeLists.txt
source/gameengine/Rasterizer/Makefile
source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
source/gameengine/Rasterizer/RAS_BucketManager.cpp
source/gameengine/Rasterizer/RAS_BucketManager.h
source/gameengine/Rasterizer/RAS_CameraData.h
source/gameengine/Rasterizer/RAS_Deformer.h
source/gameengine/Rasterizer/RAS_FramingManager.cpp
source/gameengine/Rasterizer/RAS_FramingManager.h
source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp
source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
source/gameengine/Rasterizer/RAS_IRasterizer.h
source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
source/gameengine/Rasterizer/RAS_MaterialBucket.h
source/gameengine/Rasterizer/RAS_MeshObject.cpp
source/gameengine/Rasterizer/RAS_MeshObject.h
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/CMakeLists.txt
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/Makefile
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.h
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript
source/gameengine/Rasterizer/RAS_TexVert.cpp
source/gameengine/Rasterizer/SConscript
source/gameengine/SceneGraph/SG_DList.h
source/gameengine/SceneGraph/SG_IObject.cpp
source/gameengine/SceneGraph/SG_IObject.h
source/gameengine/SceneGraph/SG_Node.cpp
source/gameengine/SceneGraph/SG_Node.h
source/gameengine/SceneGraph/SG_QList.h
source/gameengine/SceneGraph/SG_Spatial.cpp
source/gameengine/SceneGraph/SG_Spatial.h
source/gameengine/VideoTexture/BlendType.h
source/gameengine/VideoTexture/FilterBlueScreen.cpp
source/gameengine/VideoTexture/FilterColor.cpp
source/gameengine/VideoTexture/FilterNormal.cpp
source/gameengine/VideoTexture/FilterSource.cpp
source/gameengine/VideoTexture/ImageBase.cpp
source/gameengine/VideoTexture/ImageBuff.cpp
source/gameengine/VideoTexture/ImageMix.cpp
source/gameengine/VideoTexture/ImageRender.cpp
source/gameengine/VideoTexture/ImageViewport.cpp
source/gameengine/VideoTexture/PyTypeList.cpp
source/gameengine/VideoTexture/Texture.cpp
source/gameengine/VideoTexture/VideoBase.cpp
source/gameengine/VideoTexture/VideoBase.h
source/gameengine/VideoTexture/VideoFFmpeg.cpp
source/gameengine/VideoTexture/VideoFFmpeg.h
source/gameengine/VideoTexture/blendVideoTex.cpp
source/kernel/gen_system/GEN_HashedPtr.cpp
source/nan_definitions.mk
tools/Blender.py
tools/btools.py