Support for auto-skinning when parenting a mesh to an armature.
authorChris Want <cwant@ualberta.ca>
Thu, 24 Apr 2003 00:48:43 +0000 (00:48 +0000)
committerChris Want <cwant@ualberta.ca>
Thu, 24 Apr 2003 00:48:43 +0000 (00:48 +0000)
commitc95692df7ca0b2d4746e2e7a597b69a6f30c1676
tree413150ab3b6d1b3f82e1a41ea1a78b171edd4330
parent788fa67bdf4a17c2128f15bc1f2fde7d58dd54bb
Support for auto-skinning when parenting a mesh to an armature.
Applies to bones that do not have a boneclass of unskinnable
(set per bone in editmode in the button window).
source/blender/blenkernel/BKE_armature.h
source/blender/blenkernel/BKE_subsurf.h
source/blender/blenkernel/intern/armature.c
source/blender/blenkernel/intern/subsurf.c
source/blender/include/BIF_editarmature.h
source/blender/include/BIF_editdeform.h
source/blender/makesdna/DNA_armature_types.h
source/blender/src/editarmature.c
source/blender/src/editdeform.c
source/blender/src/editobject.c