Rigidbody: Use own structure to store mesh data for collision shapes
authorSergej Reich <sergej.reich@googlemail.com>
Thu, 26 Dec 2013 16:49:08 +0000 (17:49 +0100)
committerSergej Reich <sergej.reich@googlemail.com>
Thu, 26 Dec 2013 17:38:06 +0000 (18:38 +0100)
commitc96601138dfe08705fd4375527d322176b8fa126
treee9f73027e591774e5a1a90c50730bac966d14df1
parent2260a7dbc0b6150489832dd94160512d1760fb00
Rigidbody: Use own structure to store mesh data for collision shapes

This gives us better access to the data and should also be faster to
create.
intern/rigidbody/RBI_api.h
intern/rigidbody/rb_bullet_api.cpp
source/blender/blenkernel/intern/rigidbody.c