Use the scenes framerate for ipo and action framerate in the game engine, was hard...
authorCampbell Barton <ideasman42@gmail.com>
Tue, 17 Jun 2008 10:06:38 +0000 (10:06 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Tue, 17 Jun 2008 10:06:38 +0000 (10:06 +0000)
commitc9d1924ea5575ae2a4ce2cc7fd16e63e6ef14d84
treed8ef54a284e14849e45241f8a57529ea653449db
parent4c391a0c30018917f6173d1200efcb93c02211f5
Use the scenes framerate for ipo and action framerate in the game engine, was hard coded to 25.
source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
source/gameengine/Converter/BL_ActionActuator.cpp
source/gameengine/Ketsji/KX_GameObject.h
source/gameengine/Ketsji/KX_IpoActuator.cpp
source/gameengine/Ketsji/KX_KetsjiEngine.cpp
source/gameengine/Ketsji/KX_KetsjiEngine.h