Multiple armatures<>mesh objects now work with name flipping.
authorCampbell Barton <ideasman42@gmail.com>
Thu, 4 May 2006 00:59:02 +0000 (00:59 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Thu, 4 May 2006 00:59:02 +0000 (00:59 +0000)
commitcb67cba19a85b6a43faba2cd700973bb3f061b37
treeb8b2c8e6906e3576a6049f02f87e1d15382aa869
parente5ccb8773dd16b528eef300fdbc012fafb4e47ea
Multiple armatures<>mesh objects now work with name flipping.
previously would only work if the armature was the first in the meshes modifier list,
in that case the armature would be name flipped but the mesh would not)
source/blender/blenkernel/BKE_modifier.h
source/blender/blenkernel/intern/modifier.c
source/blender/src/editarmature.c