Armature weighting / mesh deform no longer use render raytracing
authorBrecht Van Lommel <brechtvanlommel@pandora.be>
Tue, 22 Jun 2010 15:10:57 +0000 (15:10 +0000)
committerBrecht Van Lommel <brechtvanlommel@pandora.be>
Tue, 22 Jun 2010 15:10:57 +0000 (15:10 +0000)
commitcb8f2bd1ab7097a6fb1ac81859cf3838ee7b75cf
tree2c7335acf8bca808ecef81d75aca6db02446c985
parente0368d31a5b3a593d9650de688fdaf77e6975103
Armature weighting / mesh deform no longer use render raytracing
acceleration structure but BVH instead.

(merge from render25 branch)
source/blender/editors/armature/meshlaplacian.c