optionally use guarded alloc for tiles compositor, also replace allocation functions...
authorCampbell Barton <ideasman42@gmail.com>
Mon, 25 Jun 2012 09:14:37 +0000 (09:14 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Mon, 25 Jun 2012 09:14:37 +0000 (09:14 +0000)
commitcc0784c1b9c4d813837dedddd5b2b4c52fe291f0
treec898623170b1576dddeb38f1ef30aa3cc83d6567
parent78196d60d1a4585c613f822040f7dc339b9558b4
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
144 files changed:
intern/ghost/GHOST_IEvent.h
intern/ghost/GHOST_IEventConsumer.h
intern/ghost/GHOST_IWindow.h
intern/ghost/GHOST_Rect.h
intern/ghost/intern/GHOST_WindowManager.h
intern/guardedalloc/MEM_guardedalloc.h
intern/string/STR_String.h
source/blender/compositor/intern/COM_Converter.h
source/blender/compositor/intern/COM_Device.h
source/blender/compositor/intern/COM_ExecutionGroup.h
source/blender/compositor/intern/COM_ExecutionSystem.h
source/blender/compositor/intern/COM_ExecutionSystemHelper.h
source/blender/compositor/intern/COM_MemoryBuffer.h
source/blender/compositor/intern/COM_MemoryProxy.h
source/blender/compositor/intern/COM_NodeBase.h
source/blender/compositor/intern/COM_Socket.h
source/blender/compositor/intern/COM_SocketConnection.h
source/blender/compositor/intern/COM_SocketReader.h
source/blender/compositor/intern/COM_WorkPackage.h
source/blender/compositor/intern/COM_WorkScheduler.h
source/gameengine/BlenderRoutines/KX_BlenderCanvas.h
source/gameengine/BlenderRoutines/KX_BlenderInputDevice.h
source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.h
source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.h
source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h
source/gameengine/BlenderRoutines/KX_BlenderSystem.h
source/gameengine/Converter/BL_DeformableGameObject.h
source/gameengine/Converter/BL_MeshDeformer.h
source/gameengine/Converter/BL_ModifierDeformer.h
source/gameengine/Converter/BL_ShapeDeformer.h
source/gameengine/Converter/BL_SkinDeformer.h
source/gameengine/Converter/BlenderWorldInfo.h
source/gameengine/Converter/KX_BlenderScalarInterpolator.h
source/gameengine/Converter/KX_BlenderSceneConverter.h
source/gameengine/Converter/KX_SoftBodyDeformer.h
source/gameengine/Expressions/BoolValue.h
source/gameengine/Expressions/ConstExpr.h
source/gameengine/Expressions/EmptyValue.h
source/gameengine/Expressions/ErrorValue.h
source/gameengine/Expressions/Expression.h
source/gameengine/Expressions/FloatValue.h
source/gameengine/Expressions/IdentifierExpr.h
source/gameengine/Expressions/IfExpr.h
source/gameengine/Expressions/InputParser.h
source/gameengine/Expressions/IntValue.h
source/gameengine/Expressions/KX_HashedPtr.h
source/gameengine/Expressions/Operator1Expr.h
source/gameengine/Expressions/Operator2Expr.h
source/gameengine/Expressions/PyObjectPlus.h
source/gameengine/Expressions/StringValue.h
source/gameengine/Expressions/Value.h
source/gameengine/Expressions/VectorValue.h
source/gameengine/Expressions/VoidValue.h
source/gameengine/GameLogic/SCA_ActuatorEventManager.h
source/gameengine/GameLogic/SCA_AlwaysEventManager.h
source/gameengine/GameLogic/SCA_BasicEventManager.h
source/gameengine/GameLogic/SCA_EventManager.h
source/gameengine/GameLogic/SCA_ExpressionController.h
source/gameengine/GameLogic/SCA_IActuator.h
source/gameengine/GameLogic/SCA_IInputDevice.h
source/gameengine/GameLogic/SCA_IScene.h
source/gameengine/GameLogic/SCA_JoystickManager.h
source/gameengine/GameLogic/SCA_KeyboardManager.h
source/gameengine/GameLogic/SCA_LogicManager.h
source/gameengine/GameLogic/SCA_MouseManager.h
source/gameengine/GameLogic/SCA_PropertyEventManager.h
source/gameengine/GameLogic/SCA_RandomEventManager.h
source/gameengine/GameLogic/SCA_RandomNumberGenerator.h
source/gameengine/GameLogic/SCA_TimeEventManager.h
source/gameengine/Ketsji/BL_Action.h
source/gameengine/Ketsji/BL_ActionManager.h
source/gameengine/Ketsji/BL_BlenderShader.h
source/gameengine/Ketsji/BL_Material.h
source/gameengine/Ketsji/BL_Shader.h
source/gameengine/Ketsji/BL_Texture.h
source/gameengine/Ketsji/KX_BulletPhysicsController.h
source/gameengine/Ketsji/KX_CameraIpoSGController.h
source/gameengine/Ketsji/KX_ClientObjectInfo.h
source/gameengine/Ketsji/KX_Dome.h
source/gameengine/Ketsji/KX_EmptyObject.h
source/gameengine/Ketsji/KX_FontObject.h
source/gameengine/Ketsji/KX_IInterpolator.h
source/gameengine/Ketsji/KX_IPO_SGController.h
source/gameengine/Ketsji/KX_IPhysicsController.h
source/gameengine/Ketsji/KX_IScalarInterpolator.h
source/gameengine/Ketsji/KX_ISceneConverter.h
source/gameengine/Ketsji/KX_ISystem.h
source/gameengine/Ketsji/KX_KetsjiEngine.h
source/gameengine/Ketsji/KX_LightIpoSGController.h
source/gameengine/Ketsji/KX_MaterialIpoController.h
source/gameengine/Ketsji/KX_MotionState.h
source/gameengine/Ketsji/KX_ObColorIpoSGController.h
source/gameengine/Ketsji/KX_OrientationInterpolator.h
source/gameengine/Ketsji/KX_PositionInterpolator.h
source/gameengine/Ketsji/KX_RayCast.h
source/gameengine/Ketsji/KX_RayEventManager.h
source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.h
source/gameengine/Ketsji/KX_SG_NodeRelationships.h
source/gameengine/Ketsji/KX_ScalarInterpolator.h
source/gameengine/Ketsji/KX_ScalingInterpolator.h
source/gameengine/Ketsji/KX_TimeCategoryLogger.h
source/gameengine/Ketsji/KX_TimeLogger.h
source/gameengine/Ketsji/KX_TouchEventManager.h
source/gameengine/Ketsji/KX_WorldInfo.h
source/gameengine/Ketsji/KX_WorldIpoController.h
source/gameengine/Network/NG_NetworkDeviceInterface.h
source/gameengine/Network/NG_NetworkMessage.h
source/gameengine/Network/NG_NetworkObject.h
source/gameengine/Network/NG_NetworkScene.h
source/gameengine/Physics/Bullet/CcdGraphicController.h
source/gameengine/Physics/Bullet/CcdPhysicsController.h
source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h
source/gameengine/Physics/common/PHY_IController.h
source/gameengine/Physics/common/PHY_IGraphicController.h
source/gameengine/Physics/common/PHY_IMotionState.h
source/gameengine/Physics/common/PHY_IPhysicsController.h
source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
source/gameengine/Physics/common/PHY_IVehicle.h
source/gameengine/Rasterizer/RAS_2DFilterManager.h
source/gameengine/Rasterizer/RAS_BucketManager.h
source/gameengine/Rasterizer/RAS_Deformer.h
source/gameengine/Rasterizer/RAS_FramingManager.h
source/gameengine/Rasterizer/RAS_ICanvas.h
source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
source/gameengine/Rasterizer/RAS_IRasterizer.h
source/gameengine/Rasterizer/RAS_IRenderTools.h
source/gameengine/Rasterizer/RAS_MaterialBucket.h
source/gameengine/Rasterizer/RAS_MeshObject.h
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.h
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h
source/gameengine/Rasterizer/RAS_Polygon.h
source/gameengine/Rasterizer/RAS_Rect.h
source/gameengine/Rasterizer/RAS_TexVert.h
source/gameengine/SceneGraph/SG_BBox.h
source/gameengine/SceneGraph/SG_Controller.h
source/gameengine/SceneGraph/SG_DList.h
source/gameengine/SceneGraph/SG_IObject.h
source/gameengine/SceneGraph/SG_Node.h
source/gameengine/SceneGraph/SG_ParentRelation.h
source/gameengine/SceneGraph/SG_QList.h
source/gameengine/SceneGraph/SG_Spatial.h
source/gameengine/SceneGraph/SG_Tree.h