Cycles fix: don't skip particle device update when there are no particle systems...
authorLukas Toenne <lukas.toenne@googlemail.com>
Sat, 1 Sep 2012 11:30:19 +0000 (11:30 +0000)
committerLukas Toenne <lukas.toenne@googlemail.com>
Sat, 1 Sep 2012 11:30:19 +0000 (11:30 +0000)
commitcc835e47b0605d51f5cc2793fdcb144dfb5ba3ab
treeadc664b4215153c64955f6564fb4428398dc14b1
parentfda711a85185dc8ff5c399db038853c75c411e51
Cycles fix: don't skip particle device update when there are no particle systems. The device texture always contains at least one dummy particle in case particle info node is used for non-instance objects, this must be initialized in any case.
intern/cycles/render/particles.cpp